Need help with jumping spots

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
XaNKoNII
Skilled
Posts: 214
Joined: Wed Jun 09, 2010 12:29 pm
Personal rank: Phenix
Location: Portugal

Need help with jumping spots

Post by XaNKoNII » Sat May 19, 2018 8:27 pm

I´m still working on my DM-Miestas (I´m close to releasing the Beta) and came a cross with a problem regarding jumpers.
Although it might seem strange the way my mind works but I tried to make something quick just to relieve stress but came across the very same problem of making bots being able to jump like a person would.

This is a 1v1 map that is intended to explore Z-axys movement
Image

Image

As you can see in order to get the U damage one needs to make a series of jumps to get there. I tried using Lift centers and exits, using jumpspot but either I don't fully understand how they work or I´m asking a hard thing from this game :?

Image

Image

On an unrelated note, I think I have a thing for light beams :what:
Attachments
DM-Quartel.unr
(895.53 KiB) Downloaded 33 times
Last edited by XaNKoNII on Sat May 19, 2018 10:58 pm, edited 1 time in total.

User avatar
papercoffee
Godlike
Posts: 9401
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Need help with jumping spots

Post by papercoffee » Sat May 19, 2018 10:03 pm

I suggest to check my The Void map. :mrgreen:
That's not how jumpspots work.
You need two lift-exit and link them all together via tags.

Post Reply