DecalStayPlus

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DecalStayPlus

Postby MrLoathsome » Tue May 22, 2018 10:49 am

DecalStayPlus - An Update to Mongo's DecalStay Mod by MrLoathsome.

A rewrite of the old 1999 DecalStay Mod.

DecalStay is a client-side mod accessible via the UT Mods Menu.
Allows configuration of how long decals will stay on the map.
(Decals = Blood Splats, Bullet marks, Scorch marks etc.)

New Features of DecalStayPlus:

Now supports any decal. *If a sub-class of Botpack.Scorch.
(Original only effected 14 of the default UT decals.)
Added MaxDecals config variable.
Added count of decals currently on the level/map.
Added option to clear all details off the current level.
Number of code optimizations. Source is now only 4 classes.
2 classes for the Mutator version. (Original had 20.)

See the ReadMe.txt file in the download for install and usage info.
Attachments
DecalStayPlus_RC1.zip
DecalStayPlus - Mod Menu + Mutator versions.
(15.77 KiB) Downloaded 69 times
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Re: DecalStayPlus

Postby papercoffee » Tue May 22, 2018 12:45 pm

Will test it :wink:
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Re: DecalStayPlus

Postby Dr.Flay » Sun Jun 10, 2018 7:10 pm

Seriously ? no feedback and pictures from "Evilgrins" :shock:
I thought he would be all over this like flies on poo.
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Re: DecalStayPlus

Postby Feralidragon » Mon Jun 11, 2018 5:51 pm

It's always nice to see new mods around, and which actually work. :)

Dr.Flay wrote:I thought he would be all over this like flies on poo.

Probably that's not exactly the analogy you want to make here. :lol2:
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Re: DecalStayPlus

Postby UnrealGGecko » Mon Jun 11, 2018 6:28 pm

Can only try it on friday or so, wanna give it a go so baaaad!
Feralidragon wrote:
Dr.Flay wrote:I thought he would be all over this like flies on poo.

Probably that's not exactly the analogy you want to make here. :lol2:

:ironic: hahaha!
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Re: DecalStayPlus

Postby Dr.Flay » Tue Jun 12, 2018 1:39 am

Feralidragon wrote:It's always nice to see new mods around, and which actually work. :)

Now that is the sort of compliment that "MrLoathsome" will love :tu:
The original came with a load of baggage it did not need, so this is a totally rebuilt and highly tested version that supports more mods.

Feralidragon wrote:Probably that's not exactly the analogy you want to make here. :lol2:

Yeah well I thought I would be polite :mrgreen:
Though I guess I could have said something else like "Allover this, like a dog on a rabbit" or the one I don't understand "allover this like a cheap suit"
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