Yeah I know what some people may be thinking, "why would somebody need a flashlight when playing a frenetic match?" ...But, why not?
Just wondering if there's a mutator that lets you use a flashlight when you play UT, some (user made) maps are kind of dark and having this feature would be actually nice.
Does anyone know if there's such a thing?
Flashlight mutator?
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- sektor2111
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Re: Flashlight mutator?
Yup, it's just a matter of doing some basic key binding ("set input G Summon UnrealShare.Flashlight"), I can perfectly use the flashlight when playing UT.
Problem is, you can't turn it on/off, you have to wait until the light fades away and then you summon it again (and here's when the mutator comes in really handy).
Problem is, you can't turn it on/off, you have to wait until the light fades away and then you summon it again (and here's when the mutator comes in really handy).
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Re: Flashlight mutator?
bind another key to "killall unrealshare.flashlight".
That might do it.
Other option is to track down the oldskool mod, which will add Prev Item, Next Item and Activate Item key bindings.
But that might not work in all gametypes...
*Edit - Try this in your User.ini.
Graft this into the [Engine.Input] section:
Seemed to work in quick practice match ok.
Change 'i' to whatever key you want.
NOTE: Do not add a space before the '|' character, or the summon fails. (and probably the killall also...)
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**Edit 2. Flashlights? You want FLASHLIGHTS?
Add this to your User.ini for a bigger light:
Add this to just light up the area you are currently in:
That light wont travel with you. Hit the B key again to turn it off.
Want that small area to stay lit? Add this:
Want even more light? Move about and hit the D key until it is bright enough for you.
To turn all those off, tap the key you have bound for FlashBOn. B in this example.
(You may have to tap it twice...)
Again, change the U, B and D keys there to whatever you want/have open.
I think that's all I can do with Flashlights via the User.ini keybinds.
If you need more light, try sector2111's crazy ideas.
That might do it.
Other option is to track down the oldskool mod, which will add Prev Item, Next Item and Activate Item key bindings.
But that might not work in all gametypes...
*Edit - Try this in your User.ini.
Graft this into the [Engine.Input] section:
Code: Select all
Aliases[26]=(Command="Summon UnrealShare.Flashlight| set input i FlashOff",Alias=FlashOn)
Aliases[27]=(Command="killall UnrealShare.Flashlight| set input i FlashOn",Alias=FlashOff)
.
i=FlashOn
.
Change 'i' to whatever key you want.
NOTE: Do not add a space before the '|' character, or the summon fails. (and probably the killall also...)
----------------------------
**Edit 2. Flashlights? You want FLASHLIGHTS?
Add this to your User.ini for a bigger light:
Code: Select all
Aliases[30]=(Command="Summon UnrealI.Searchlight| set input U SLightOff",Alias=SLightOn)
Aliases[31]=(Command="killall UnrealI.Searchlight| set input U SLightOn",Alias=SLightOff)
.
U=SLightOn
.
Code: Select all
Aliases[32]=(Command="Summon UnrealShare.FlashlightBeam| set input B FlashBOff",Alias=FlashBOn)
Aliases[33]=(Command="killall UnrealShare.FlashlightBeam| set input B FlashBOn",Alias=FlashBOff)
.
B=FlashBOn
.
Want that small area to stay lit? Add this:
Code: Select all
Aliases[34]=(Command="Summon UnrealShare.FlashlightBeam",Alias=FBeamOn)
.
D=FBeamOn
.
To turn all those off, tap the key you have bound for FlashBOn. B in this example.
(You may have to tap it twice...)
Again, change the U, B and D keys there to whatever you want/have open.
I think that's all I can do with Flashlights via the User.ini keybinds.
If you need more light, try sector2111's crazy ideas.
blarg
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Re: Flashlight mutator?
Here's one that I enjoy, it makes any map dark, but both you and the bots get a searchlight.
http://unrealtournament.99.free.fr/utfi ... tchIII.rar
Now, thinking about it, never played MonsterHunt with that mutator on... Monster Horror, here we come
http://unrealtournament.99.free.fr/utfi ... tchIII.rar
Now, thinking about it, never played MonsterHunt with that mutator on... Monster Horror, here we come
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my small spec of files at Google Drive
List of console converted maps, models & more!