I'm not talking about clone of other rooms like those used for the defeat animation in the AS maps.
DOM-Condemned contains two locked entrances in the middle building that, in reality, bring to one room only, and a room beyond an apartment(with a playerstart inside). It also has several scenic doors like the one of the ethel's longue and the one of Arturo's.
AS-Overlord contains an inaccessible control room with probably steam machines and that room contains a scenic door.
DM-Stalwart/XL contains a inaccessible garage and two scenic shutters.
Can you remember of any other inaccessible rooms and scenic doors?
Inaccessible rooms and scenic doors
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Inaccessible rooms and scenic doors
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Re: Inaccessible rooms and scenic doors
I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.
There's a trigger for the garage door that makes it open.
My computer's still down so I can't show you how, but maybe someone else here knows of what I speak.
There's a trigger for the garage door that makes it open.
My computer's still down so I can't show you how, but maybe someone else here knows of what I speak.
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Re: Inaccessible rooms and scenic doors
DM-Dust, from the console version of the game, has fake doors on both sides.
You must construct additional pylons.
Re: Inaccessible rooms and scenic doors
EvilGrins wrote:I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.
There's a trigger for the garage door that makes it open.
My computer's still down so I can't show you how, but maybe someone else here knows of what I speak.
Really??
Anyone know the trigger??
Re: Inaccessible rooms and scenic doors
Just open it in UnrealEd and see that there is no mover nor a Trigger.EvilGrins wrote:I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.
There's a trigger for the garage door that makes it open.
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Re: Inaccessible rooms and scenic doors
He was talking about this one, that brings to the reedemer:Barbie wrote:Just open it in UnrealEd and see that there is no mover nor a Trigger.EvilGrins wrote:I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.
There's a trigger for the garage door that makes it open.
EDIT: Also, I forgot to mention the shutter in that inaccessible room. And in AS-Overlord there's a stakeout bunker that's not intended to let players in, it contains a mortar .o. .
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Re: Inaccessible rooms and scenic doors
OMG!! You can reach that redeemer??!!!PrinceOfFunky wrote: He was talking about this one, that brings to the reedemer:
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Re: Inaccessible rooms and scenic doors
Yup, I think you have to stand at the door for it to open? Or there is a trigger you shoot at in the hidden hallway that is in the corner near it?papercoffee wrote:OMG!! You can reach that redeemer??!!!PrinceOfFunky wrote: He was talking about this one, that brings to the reedemer:
I think someone made a video showing all of this trick though. Can't find it atm.
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Re: Inaccessible rooms and scenic doors
This was ironyChamberly wrote:Yup, I think you have to stand at the door for it to open? Or there is a trigger you shoot at in the hidden hallway that is in the corner near it?papercoffee wrote:OMG!! You can reach that redeemer??!!!PrinceOfFunky wrote: He was talking about this one, that brings to the reedemer:
I think someone made a video showing all of this trick though. Can't find it atm.
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Re: Inaccessible rooms and scenic doors
I was wondering how is it possible there are still people not knowing it, I don't think they can be called tricks lol. There's a secret passage in DM-StalwartXL tho.papercoffee wrote:This was irony
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Re: Inaccessible rooms and scenic doors
This was all worthwhile...
...just for that.papercoffee wrote:OMG!! You can reach that redeemer??!!!
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