Inaccessible rooms and scenic doors

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PrinceOfFunky
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Inaccessible rooms and scenic doors

Post by PrinceOfFunky »

I'm not talking about clone of other rooms like those used for the defeat animation in the AS maps.
DOM-Condemned contains two locked entrances in the middle building that, in reality, bring to one room only, and a room beyond an apartment(with a playerstart inside). It also has several scenic doors like the one of the ethel's longue and the one of Arturo's.
AS-Overlord contains an inaccessible control room with probably steam machines and that room contains a scenic door.
DM-Stalwart/XL contains a inaccessible garage and two scenic shutters.

Can you remember of any other inaccessible rooms and scenic doors?
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EvilGrins
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Re: Inaccessible rooms and scenic doors

Post by EvilGrins »

I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.

There's a trigger for the garage door that makes it open.

My computer's still down so I can't show you how, but maybe someone else here knows of what I speak.
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Re: Inaccessible rooms and scenic doors

Post by Hellkeeper »

DM-Dust, from the console version of the game, has fake doors on both sides.
You must construct additional pylons.
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Re: Inaccessible rooms and scenic doors

Post by Pileyrei »

EvilGrins wrote:I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.

There's a trigger for the garage door that makes it open.

My computer's still down so I can't show you how, but maybe someone else here knows of what I speak.

Really??

Anyone know the trigger??
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Barbie
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Re: Inaccessible rooms and scenic doors

Post by Barbie »

EvilGrins wrote:I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.

There's a trigger for the garage door that makes it open.
Just open it in UnrealEd and see that there is no mover nor a Trigger.
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PrinceOfFunky
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Re: Inaccessible rooms and scenic doors

Post by PrinceOfFunky »

Barbie wrote:
EvilGrins wrote:I may be mis-remembering, but DM-Stalwart/XL's inaccessible garage should be accessible.

There's a trigger for the garage door that makes it open.
Just open it in UnrealEd and see that there is no mover nor a Trigger.
He was talking about this one, that brings to the reedemer:
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EDIT: Also, I forgot to mention the shutter in that inaccessible room. And in AS-Overlord there's a stakeout bunker that's not intended to let players in, it contains a mortar .o. .
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Re: Inaccessible rooms and scenic doors

Post by papercoffee »

PrinceOfFunky wrote: He was talking about this one, that brings to the reedemer:
OMG!! You can reach that redeemer??!!!

:ironic:
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Re: Inaccessible rooms and scenic doors

Post by Chamberly »

papercoffee wrote:
PrinceOfFunky wrote: He was talking about this one, that brings to the reedemer:
OMG!! You can reach that redeemer??!!!

:ironic:
Yup, I think you have to stand at the door for it to open? Or there is a trigger you shoot at in the hidden hallway that is in the corner near it?

I think someone made a video showing all of this trick though. Can't find it atm.
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Re: Inaccessible rooms and scenic doors

Post by papercoffee »

Chamberly wrote:
papercoffee wrote:
PrinceOfFunky wrote: He was talking about this one, that brings to the reedemer:
OMG!! You can reach that redeemer??!!!

:ironic:
Yup, I think you have to stand at the door for it to open? Or there is a trigger you shoot at in the hidden hallway that is in the corner near it?

I think someone made a video showing all of this trick though. Can't find it atm.
This was irony :|
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PrinceOfFunky
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Re: Inaccessible rooms and scenic doors

Post by PrinceOfFunky »

papercoffee wrote:This was irony :|
I was wondering how is it possible there are still people not knowing it, I don't think they can be called tricks lol. There's a secret passage in DM-StalwartXL tho.
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Re: Inaccessible rooms and scenic doors

Post by EvilGrins »

This was all worthwhile...
papercoffee wrote:OMG!! You can reach that redeemer??!!!
...just for that.
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