How can I return to the normal player view without having to go around all the players?
I have tried the command "behindview0 - 1" but it doesn't allow to return intantaneously to the "own camera" as i would.
How i can do?
thanks in advance
mark
normal viewing
- Feralidragon
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Re: normal viewing
You have 2 ways of doing it.
If you have keybinds to each one of your teammates specifically, then if you go to view that teammate, you can just use the same key to go back immediately to your own view.
However, if not, there's a console command indeed: ViewSelf (or just viewself).
If you have keybinds to each one of your teammates specifically, then if you go to view that teammate, you can just use the same key to go back immediately to your own view.
However, if not, there's a console command indeed: ViewSelf (or just viewself).
- Chamberly
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Re: normal viewing
If the teammate is using said player ID #, right? Or is there a no # method?Feralidragon wrote:You have 2 ways of doing it.
If you have keybinds to each one of your teammates specifically, then if you go to view that teammate, you can just use the same key to go back immediately to your own view.
However, if not, there's a console command indeed: ViewSelf (or just viewself).
- Feralidragon
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- Joined: Wed Feb 27, 2008 6:24 pm
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- Location: Liandri
Re: normal viewing
Whenever you keybind to see specific teammates, the command it actually binds is: ViewPlayerNum <number> .
But you also have ViewPlayer <name>, so you can do the same, but by player name instead.
Also, I don't know all these out of the top of my head, I am just interpreting the source code itself of the PlayerPawn class:
http://uncodex.ut-files.com/UT/v436/Sou ... rpawn.html
this is just so you guys know where to look at (if you know a bit of UScript).
But you also have ViewPlayer <name>, so you can do the same, but by player name instead.
Also, I don't know all these out of the top of my head, I am just interpreting the source code itself of the PlayerPawn class:
http://uncodex.ut-files.com/UT/v436/Sou ... rpawn.html
this is just so you guys know where to look at (if you know a bit of UScript).