sektor2111 wrote:Another mutator idea:
Spawning random items in map using paths guidance. If map has NONE paths, using player as guidance, spawning from time to time items behind player taking in account some distances. Let's say that player is dropping invisible "seeds" and they will deploy random items. Who wants to put this idea in practice ?
sektor2111 wrote: For really empty maps we do need loaders type mutators giving weaponry directly to Pawns entering the game ...
darksonny wrote: ... what if one specific map from many of them, does not work when another could work? What could I do?
sektor2111 wrote:Another mutator idea:
Spawning random items in map using paths guidance. If map has NONE paths, using player as guidance, spawning from time to time items behind player taking in account some distances. Let's say that player is dropping invisible "seeds" and they will deploy random items. Who wants to put this idea in practice ?
And saving this "knowledge" somewhere to slow down servers with 1276 maps rather than taking the right decisions and RANDOMIZED properly based on player skill ?Feralidragon wrote:in a machine-learning-ish kind of way (not necessarily so, but close).
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