Screenshots
Re: Screenshots
My actual Project. Im just a beginner, i learned some things by myself, but i dont know much about designing yet. i will keep practicing
- Feralidragon
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Re: Screenshots
It looks good though.
From your other topic, I assume this to be an instagib map?
It seems to have a good layout for Siege as well, not sure if you ever tried it.
From your other topic, I assume this to be an instagib map?
It seems to have a good layout for Siege as well, not sure if you ever tried it.
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Re: Screenshots
Instagib doesn't need helth-packs and -vialsFeralidragon wrote:It looks good though.
From your other topic, I assume this to be an instagib map?
In the two last pictures I can see some unaligned textures, but it's still WIP.
The map looks very UT style like. 'Would be interesting to play test it.
- Hook
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Re: Screenshots
For a mapper just beginning, your map looks good in those screen shots you posted above Skyline!
Looks like it would play well too!
so far.
Looks like it would play well too!
so far.
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Re: Screenshots
Thank you for your lovely Comments!
This map actually is created for all weapons. To be honest i never played siege before It is possible to play instagib on it and of course low grav. Thats Why i made it higher. Thank you for the advice with the textures i will have a Look at it. So far it Works fine with Bots even with my First Making Lifts
This map actually is created for all weapons. To be honest i never played siege before It is possible to play instagib on it and of course low grav. Thats Why i made it higher. Thank you for the advice with the textures i will have a Look at it. So far it Works fine with Bots even with my First Making Lifts
- EvilGrins
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Re: Screenshots
How's the bot pathing?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- papercoffee
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- papercoffee
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Re: Screenshots
You HORRIBLE man,.. you BURNT my toast!!papercoffee wrote:I'm working on this map again... I thought maybe I'll finish it finally.
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Re: Screenshots
Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.
Interested.
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- KillRoy1972
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Re: Screenshots
Thanks,papercoffee wrote:Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.
The map is sort of a domination idea..
There is a path, if you follow it you will dominate the other.
Off course there are variables to break this domination to have everyone a fair chance..
Will either call it, DM-1on1-Progression or DM-1on1-Domination
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Re: Screenshots
My first attempt at a CTF map fizzled out for a number of reasons. It was getting too complicated, I suspect the geometry was too ambitious for the engine, but mostly I shelved it because real-life issues (financial, health, etc) pushed all my personal projects to the side.
But after a long break I came back to the forum and saw all the amazing work in progress for the AMC contest, and I got the mapping bug again. So I’ve been quietly working on a new idea since early December.
The geometry is much simpler this time. I still have some geometry to finish and texture alignment to fix. Over 95% of the textures are ones I made myself. Lighting is not final. I’ve gotten far enough on one side of the map (Blue team) that I thought I’d share some screen shots.
CTF-Panamax:
Still to do:
Some detail objects (palettes, crates, decals, etc)
Add Pickups
Sound FX
Visual FX (smoke, sparks)
Music
Pathing
As my second attempt, I don’t expect the gameplay to be great. This is more an attempt to make something that looks immersive & convincing. If I am able to complete it (and not be totally burnt-out), subsequent map ideas will focus more on playability.
I have a few more screenshots if anyone wants to see more.
But after a long break I came back to the forum and saw all the amazing work in progress for the AMC contest, and I got the mapping bug again. So I’ve been quietly working on a new idea since early December.
The geometry is much simpler this time. I still have some geometry to finish and texture alignment to fix. Over 95% of the textures are ones I made myself. Lighting is not final. I’ve gotten far enough on one side of the map (Blue team) that I thought I’d share some screen shots.
CTF-Panamax:
Still to do:
Some detail objects (palettes, crates, decals, etc)
Add Pickups
Sound FX
Visual FX (smoke, sparks)
Music
Pathing
As my second attempt, I don’t expect the gameplay to be great. This is more an attempt to make something that looks immersive & convincing. If I am able to complete it (and not be totally burnt-out), subsequent map ideas will focus more on playability.
I have a few more screenshots if anyone wants to see more.
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CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
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Re: Screenshots
...Or even if no one wants to see morefudgonaut wrote:I have a few more screenshots if anyone wants to see more.
25 Anniversary Map Signup
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko
My UT stuff:
CTF-NRMC-Gravitation | CTF-Panamax | Octane Boss Skin | Diesel mkII Boss Skin | Magma NewXan Skin | Skinsect Skjaarj Skin | Gaspack Voicepack
"Also UPDATE YOUR SIGNATURE"
-UnrealGGecko