EpicTown General Protection Fault

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EpicTown General Protection Fault

Postby Hornet » Mon Sep 24, 2018 9:49 pm

tdm and ttg crash on click
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Re: EpicTown General Protection Fault

Postby Hellkeeper » Mon Sep 24, 2018 9:56 pm

And the award for Laziest thread on the forum goes to... :lol2:
You must construct additional pylons.
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Re: EpicTown General Protection Fault

Postby OjitroC » Mon Sep 24, 2018 11:12 pm

Hornet wrote:tdm and ttg crash on click

Post what your UT log says about the crash and you might get some help.
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Re: EpicTown General Protection Fault

Postby papercoffee » Tue Sep 25, 2018 1:15 am

Hellkeeper wrote:And the award for Laziest thread on the forum goes to... :lol2:

I had experienced another user who had beaten this guy already ... He just wrote the title and the post it self was just "help".
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Re: EpicTown General Protection Fault

Postby JackGriffin » Tue Sep 25, 2018 3:42 pm

Sadly it's the culture. Too much text messaging and that makes acronyms and short spelling normalized for conversations. I try to be very careful with my sentence structure and to use proper grammar but I've even had it creep into my own posts.

OP: Use punctuation you savage. Oh, and post information that can help. What was the error? Get it to crash and copy the UnrealTournament.log to here before you restart (it overwrites).
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper
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Re: EpicTown General Protection Fault

Postby Feralidragon » Tue Sep 25, 2018 4:39 pm

Pfft... you guys are doing it all wrong. :lol2:

Here, watch how this is quickly dealt with:

Hornet wrote:tdm and ttg crash on click

reinstall
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Re: EpicTown General Protection Fault

Postby papercoffee » Tue Sep 25, 2018 4:43 pm

Feralidragon wrote:Pfft... you guys are doing it all wrong. :lol2:

Here, watch how this is quickly dealt with:

Hornet wrote:tdm and ttg crash on click

reinstall

:loool:
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Re: EpicTown General Protection Fault

Postby Le Impact Frag » Tue Sep 25, 2018 7:02 pm

Reading from the title alone I didn't realize he was having trouble with a server (EDIT: map, my apologies) and thought this post was about a really badly named town (possibly lazy town irl) having a terrorist attack caused by the local shopping mall's night guards.

Also sharing some more info would be nice, like the crash log...
Last edited by Le Impact Frag on Tue Sep 25, 2018 7:33 pm, edited 1 time in total.
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Re: EpicTown General Protection Fault

Postby papercoffee » Tue Sep 25, 2018 7:18 pm

Le Impact Frag wrote:Reading from the title alone I didn't realize he was having trouble with a server and thought this post was about a really badly named town (possibly lazy town irl) having a terrorist attack caused by the local shopping mall's night guards.

Also sharing some more info would be nice, like the crash log...

EpicTown is a map by FragNBrag.
A really outstanding map.
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Re: EpicTown General Protection Fault

Postby JackGriffin » Wed Sep 26, 2018 1:39 am

I think that's the source of all the good-natured teasing OP is getting. We know the map is solid so the problem is on his end.
"You damn kids, back in my time we made the items, maps and games ourselves with an unwieldy engine using counter-intuitive crash-prone tools and we liked it so much we built communities around this which nowadays look like cults because they're quasi-parallel societies based on the same old games." -Hellkeeper
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Re: EpicTown General Protection Fault

Postby Dr.Flay » Wed Sep 26, 2018 3:29 am

I looked in the ZIP and I think I found a problem with the distro. It seems to be lacking the U file with the street decos.
Solution posted in the other thread
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