This is my Awesome Mapping Contest entry. I acknowledge it's probably not as awesome, but I made this map for fun. It has a few cool concepts (ladders, dangerous shortcut jumppads, floating items with secret ways to pickup, etc), and I hope you have as much fun playing it as I had making it! :3
Central Overview.
This is so tall, and you can hear the wind as you climb down these stairs.
If the Demonic Cube's rotation blocks you when you jump pad between the pad, then go pray to your 'angelical sphere' for salvation!
Stay in the middle, and run too slow, and someone will kill you pronto with a shock combo.
This map is small, but is hopefully interesting.
[WIP] CTF-AMC-FloatingDoom
- Gustavo6046
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[WIP] CTF-AMC-FloatingDoom
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- makemeunreal
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Re: [WIP] CTF-AMC-FloatingDoom
I really like the atmosphere of the map! It looks and probably plays like those early maps. Basic visuals, nice gameplay with a twist msot of the times.
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Re: [WIP] CTF-AMC-FloatingDoom
Good start ...now make this map more awesome. You have time till 10th of December.
The sniper is king on your map and everyone trying to take the flag has to snipe as well.
Look at the maps of other more seasoned mapper and look what they have done. Your map seems to have nice concepts but it lacks any visible clarity and playability.
Keep it up.
The sniper is king on your map and everyone trying to take the flag has to snipe as well.
Look at the maps of other more seasoned mapper and look what they have done. Your map seems to have nice concepts but it lacks any visible clarity and playability.
Keep it up.
- Gustavo6046
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Re: [WIP] CTF-AMC-FloatingDoom
There is a dark, barely visible (HUGE) cube floating in the middle of the map, which makes sniping difficult, and jump padding dangerous. What else could I add to balance the sniper rifle? Maybe use another weapon, like a rocket launcher or bio rifle, instead?
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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- makemeunreal
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Re: [WIP] CTF-AMC-FloatingDoom
Well... YES!
And some detail!
It's an intersting idea in a basic coat. You've got plenty of time, add some little details to the map!
And some detail!
It's an intersting idea in a basic coat. You've got plenty of time, add some little details to the map!
- Gustavo6046
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Re: [WIP] CTF-AMC-FloatingDoom
There will be a cool 80s related easter egg! Isn't that... awesome?!
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: [WIP] CTF-AMC-FloatingDoom
Gustavo6046 wrote:There will be a cool 80s related easter egg! Isn't that... awesome?!
Maybe work on a totally awesome skyzone, something unique but practical.
Then try lighting to cast shadows aligned to the suns direction in the skyzone. (or moon)
Binary Space Partitioning
- Gustavo6046
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Re: [WIP] CTF-AMC-FloatingDoom
It's a trigger that you shoot and plays a music. I won't spoil things
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
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Re: [WIP] CTF-AMC-FloatingDoom
I don't know, fam, this just didn't work out as well as I expected. (It's too small, as well!)
I'll just drop this around and try another concept.
I'll just drop this around and try another concept.
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"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
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Re: [WIP] CTF-AMC-FloatingDoom
I really like your map. There is one bug that should be fixed: sometimes I start in the void so that I die immediately. Please check the player starts.
Some ideas I got while playing:
Is the purple dividing wall under the cube really necessary? i would like to try to kill a player on the other wall side with the shock rifle, I think it's not that easy. Also as an optical aspect I would remove it perhaps.
What about making a jump pad on the other platform side too, so you have three ways to reach the other side?
This map is not made for sniper rifle in my opinion. Also the sky isn't that bad, you have to look very good before using the jump pads or you will crash into the cube. So the darker background makes sense.
A funny thing could be added into the map, but have no idea what right now...
Some ideas I got while playing:
Is the purple dividing wall under the cube really necessary? i would like to try to kill a player on the other wall side with the shock rifle, I think it's not that easy. Also as an optical aspect I would remove it perhaps.
What about making a jump pad on the other platform side too, so you have three ways to reach the other side?
This map is not made for sniper rifle in my opinion. Also the sky isn't that bad, you have to look very good before using the jump pads or you will crash into the cube. So the darker background makes sense.
A funny thing could be added into the map, but have no idea what right now...
- Gustavo6046
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Re: [WIP] CTF-AMC-FloatingDoom
You see the green light below the bottom platform? Shoot it while you fall. You might hit it, if you're lucky...Aldebaran wrote:A funny thing
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."
— Weapon of Destruction
— Weapon of Destruction