Barbie wrote:As the UnrealEd's menu says: build is needed for changes at brushes, light and paths - paths depend on NavigationPoints and Inventory items. I'm not sure if changing TriggerLight's properties need rebuild, too.
But changing code or properties that are read at run time, take effect without a rebuild. Otherwise patching a map while it is loaded wouldn't be possible.
Users browsing this forum: No registered users and 1 guest