How to prevent an Inventory to disappear when crushed?

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PrinceOfFunky
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How to prevent an Inventory to disappear when crushed?

Post by PrinceOfFunky »

I just noticed weapon pickups disappear when a mover crushes them, how can I prevent this from happening?
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Barbie
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Re: How to prevent an Inventory to disappear when crushed?

Post by Barbie »

PrinceOfFunky wrote:I just noticed weapon pickups disappear when a mover crushes them, how can I prevent this from happening?
See code of mover (I guess that Inventory's owner is None):

Code: Select all

// Return true to abort, false to continue.
function bool EncroachingOn( actor Other ) {
...
	if ( Other.IsA('Fragment') || (Other.IsA('Inventory') && (Other.Owner == None)) )
	{
		Other.Destroy();
		return false;
	}
...
Use a custom mover; maybe you can manipulate existing code by XC_Engine.
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EvilGrins
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Re: How to prevent an Inventory to disappear when crushed?

Post by EvilGrins »

Before you get crushed, throw all your weapons away!
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Higor
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Re: How to prevent an Inventory to disappear when crushed?

Post by Higor »

Tossed weapons should have bCollideWorld set to false.
The right question is: how you'll set that var at the right time?
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PrinceOfFunky
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Re: How to prevent an Inventory to disappear when crushed?

Post by PrinceOfFunky »

Higor wrote:Tossed weapons should have bCollideWorld set to false.
The right question is: how you'll set that var at the right time?
I'm not talking about Weapons only, and not only about tossed weapons, a Mover is an Actor, so the problem is bCollideActor, which is needed if you want a pawn to pick that inventory up.
"Your stuff is known to be buggy and unfinished/not properly tested"
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