DM-AMC-Stalwart][ - BETA2 AVAILABLE

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Tyr
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DM-AMC-Stalwart][ - BETA2 AVAILABLE

Post by Tyr »

Hey Folks,

here i will show you the progress of my Map for the AMC Contest.

First things first..... SCREENSHOTS:

Image

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Fullscreen Album: https://imgur.com/a/QQnUocv

Description:

For the mapping contest, i've tried to catch the spirit of original UT maps rather than freaking out in the editor and spread around eyeporn like nothing else. DM-Stalwart and DM-StalwartXL were one of my favorite maps so i started a complete rebuild of StalwartXL. The basic floorplan is kept more or less the same but this map is spiced up with a tiny bit of Z-Axis fighting, some eyecandy (not much) and more ways to escape. Currently i'm working on improving the geometry to make the map looking a bit more interesting and complex.

Currently, there is no playable map available. I have to pan out some problems and want to rollout the map not before these issues are fixed.

I hope the screenshots will give a good impression how the map will be working
Last edited by Tyr on Tue Oct 01, 2019 4:38 pm, edited 2 times in total.
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papercoffee
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Re: (WIP) DM-AMC-Stalwart][

Post by papercoffee »

It certainly has this Stalwart feeling.
Great start! :tu:
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Re: (WIP) DM-AMC-Stalwart][

Post by UnrealGGecko »

Got my interest, big fan of Stalwart as well. :tu:
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Re: (WIP) DM-AMC-Stalwart][

Post by esnesi »

This looks awesome!
Very curious about the end-result!
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Re: (WIP) DM-AMC-Stalwart][

Post by Terraniux »

Very atmospheric! Pretty map already! :mrgreen: :tu:
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Re: (WIP) DM-AMC-Stalwart][

Post by papercoffee »

@Tyr any news on this?
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Tyr
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Re: (WIP) DM-AMC-Stalwart][

Post by Tyr »

It's done when it's done. :)

I'll post some more shots later. Map is nearly on 80%.
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Re: (WIP) DM-AMC-Stalwart][

Post by makemeunreal »

The original Stalwarts were really atmospheric maps as they depicted the same style the intro had.
A futuristic mechanic shop which now gives place to bloody-battles. :highfive:

Looks awesome so far!
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Re: (WIP) DM-AMC-Stalwart][

Post by Tyr »

A new screenshot has arrived:

Image

Full screen:

I decided to spice up the looks. Currently working on bot pathing and i have problems to teach the bots to run through certain places. If you take a look at the screenshot, there is a catwalk above the metal gate. Bots that coming from the upper entry never jump down to the heath vials.
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Re: (WIP) DM-AMC-Stalwart][

Post by papercoffee »

Tyr wrote:Bots that coming from the upper entry never jump down to the heath vials.
Did you try lift-exits?
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Re: (WIP) DM-AMC-Stalwart][

Post by JackGriffin »

Several people here can get bots to do a handstand if that's what you need. Don't be afraid to ask for help.
So long, and thanks for all the fish
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Re: (WIP) DM-AMC-Stalwart][

Post by R3plicant »

I remember playing the Stalwart maps when I first got UT99 wayyyyy back in about 2001/2,. Was immense fun learning the game and playing etc, but the Stalwart maps always left me wanting a tougher experience, and now I think you may have achieved that, it'll be interesting to see how it plays. :tu:
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Re: (WIP) DM-AMC-Stalwart][

Post by esnesi »

Still going forward with this one?
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Tyr
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Re: (WIP) DM-AMC-Stalwart][

Post by Tyr »

I had not the time to finish the map for the contest, but it will be done soon. ;)
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Re: (WIP) DM-AMC-Stalwart][

Post by papercoffee »

Bonus content is always welcome. :wink:
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