Contest Submission DM-AMC-MorpheusUnbounded

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
KingJosh
Skilled
Posts: 185
Joined: Sat Feb 27, 2010 5:29 pm
Location: Florida, USA.

Contest Submission DM-AMC-MorpheusUnbounded

Post by KingJosh » Sun Oct 28, 2018 4:28 am

Here is my submission for the contest. The map is a larger scale low grav map, obviously inspired by the original Morpheus. There are 3 towers that you can access, unlike the original Morpheus, not all 3 towers look the same. In this map I made 2 towers look identical, but made the third tower a different style. I didn't do anything to crazy this time... No drive-able vehicles, no 1024x1024 textures, no 500mb filesize etc...


Download here:
Morpheus Unbounded.rar
(21.29 MiB) Downloaded 107 times

Screenshots below:
Shot0003.jpg
Shot0013.jpg
Shot0012.jpg
Shot0008.jpg

JackGriffin
Godlike
Posts: 3766
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by JackGriffin » Sun Oct 28, 2018 4:56 am

That's just sexy work right there. Love the color theme.
So long, and thanks for all the fish

User avatar
FraGnBraG
Inhuman
Posts: 836
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by FraGnBraG » Sun Oct 28, 2018 5:47 am

wow! that's nice!! the awesome bar just went up :thuup: :rock: :gj:

User avatar
makemeunreal
Masterful
Posts: 507
Joined: Tue Mar 26, 2013 6:34 pm
Personal rank: UNREAL

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by makemeunreal » Sun Oct 28, 2018 9:50 am

Wow!

This looks pretty Unrealish! Good work!!!
Had the same idea a while ago but never got to finish the map. Yours looks better too. :P
UNREAL

User avatar
papercoffee
Godlike
Posts: 9381
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by papercoffee » Sun Oct 28, 2018 10:43 am

KingJosh wrote:I didn't do anything to crazy this time... No drive-able vehicles, no 1024x1024 textures, no 500mb filesize etc...

(21.29 MiB)
:shock: Who are you and what have you done to the real KingJosh?!

User avatar
OjitroC
Godlike
Posts: 1096
Joined: Sat Sep 12, 2015 8:46 pm

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by OjitroC » Sun Oct 28, 2018 11:17 pm

A great idea very nicely executed - good choice of weapons as well. Plenty of z-axis action and, because it's pretty open, plenty of long distance shots.

I've played it several times and the downside, for me at least, is that after ten minutes or so the map just hangs - no warnings or error messages in the log, just the map freezing. Seems to happen when I'm on the upper walkways looking down - probably due to my rather old machine?

Red_Fist
Godlike
Posts: 1537
Joined: Sun Oct 05, 2008 3:31 am

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by Red_Fist » Mon Oct 29, 2018 4:55 am

Really can't complain, it's a lot better looking than the original. Looks like that city mapping is paying off man. :thuup: :thuup: :thuup:
Binary Space Partitioning

User avatar
esnesi
Adept
Posts: 449
Joined: Mon Aug 31, 2015 12:58 pm
Personal rank: on it!

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by esnesi » Mon Oct 29, 2018 10:46 am

This is looking outrageous!
Very looking forward to play this one!

User avatar
EvilGrins
Godlike
Posts: 6377
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by EvilGrins » Tue Oct 30, 2018 1:25 am

*SKAARJ-GASM*
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
Hook
Masterful
Posts: 701
Joined: Tue Apr 22, 2008 11:21 pm
Personal rank: UT99 Promoter/Admin
Location: Minnesota USA
Contact:

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by Hook » Tue Oct 30, 2018 2:53 am

iSenSe wrote:This is looking outrageous!
Very looking forward to play this one!
I'll second that! :tu:
I think that it will work well on our CMM Server also, with its unique array of deemer weapons!!! :gj:

That also goes for these other great looking maps I am seeing posted here at UT99.org. :wink:
=Hook=(Member# 626)
Active Forums: http://hooksutplace.freeforums.net
UT99 Server -> CROSSBONES Missile Madness {CMM}

* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777
{CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777

User avatar
FraGnBraG
Inhuman
Posts: 836
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by FraGnBraG » Tue Oct 30, 2018 3:00 am

awesome work KJ :) well done :thuup:
heh - turned out them fans ain't friendly :loool:

User avatar
RetroEpoch
Average
Posts: 62
Joined: Wed Oct 03, 2018 3:02 pm
Personal rank: The more the merrier

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by RetroEpoch » Tue Oct 30, 2018 9:48 am

Oh my... It's beautiful! I'd be looking forward to play this map!

:gj:

User avatar
UnrealGGecko
Godlike
Posts: 2229
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by UnrealGGecko » Tue Oct 30, 2018 11:31 am

At 1st I thought the long paths might be a problem, but low gravity fixes that, nice! Looking across the map is a bit of a frame droper though, guessing its those pop up brick things on the center buildings' floor.

The spectator area is a nice touch, but damn are they on something, super fast animation :loool:

I say this map is awesome for sure.

JackGriffin
Godlike
Posts: 3766
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by JackGriffin » Mon Nov 05, 2018 1:29 am

Hey Josh, I got your map and it's running on my test server. Look for "gopostal's test server" in the browser. All the files are on fast redirect.

I loaded in and played a full game. There were no errors in the server logs and only one in my local log. This isn't anything you can fix, it had to do with the weapon pack so don't worry.

My impression of the map is that it's very good. I love the spectating crowd you used. It makes locating sniper targets way more interesting when you are trying to see movement. Good flow, good item placements. It does chug though when you look across the map. Frame drop is an issue you'll need to see if you can address somehow. This map is just too nice not to polish that part up some.

Edit: Had to use my testserver for some online mod testing of my own stuff. Let me know when you are ready to playtest and I'll swap it back. I can do it in a moment.
So long, and thanks for all the fish

User avatar
R3plicant
Experienced
Posts: 80
Joined: Sat Jul 21, 2018 1:31 am

Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by R3plicant » Tue Nov 20, 2018 1:09 pm

Looks interesting and like a real challenge to stay alive. :D I see you've used the PK_Tech_set.utx package, at least, it looks like you may have. :) Good luck in the competition! ;)

Post Reply