Contest Submission DM-AMC-MorpheusUnbounded

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KingJosh
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Contest Submission DM-AMC-MorpheusUnbounded

Post by KingJosh »

Here is my submission for the contest. The map is a larger scale low grav map, obviously inspired by the original Morpheus. There are 3 towers that you can access, unlike the original Morpheus, not all 3 towers look the same. In this map I made 2 towers look identical, but made the third tower a different style. I didn't do anything to crazy this time... No drive-able vehicles, no 1024x1024 textures, no 500mb filesize etc...


Download here:
Morpheus Unbounded.rar
(21.29 MiB) Downloaded 132 times

Screenshots below:
Shot0003.jpg
Shot0013.jpg
Shot0012.jpg
Shot0008.jpg
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by JackGriffin »

That's just sexy work right there. Love the color theme.
So long, and thanks for all the fish
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by FraGnBraG »

wow! that's nice!! the awesome bar just went up :thuup: :rock: :gj:
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makemeunreal
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by makemeunreal »

Wow!

This looks pretty Unrealish! Good work!!!
Had the same idea a while ago but never got to finish the map. Yours looks better too. :P
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by papercoffee »

KingJosh wrote:I didn't do anything to crazy this time... No drive-able vehicles, no 1024x1024 textures, no 500mb filesize etc...

(21.29 MiB)
:shock: Who are you and what have you done to the real KingJosh?!
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by OjitroC »

A great idea very nicely executed - good choice of weapons as well. Plenty of z-axis action and, because it's pretty open, plenty of long distance shots.

I've played it several times and the downside, for me at least, is that after ten minutes or so the map just hangs - no warnings or error messages in the log, just the map freezing. Seems to happen when I'm on the upper walkways looking down - probably due to my rather old machine?
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by Red_Fist »

Really can't complain, it's a lot better looking than the original. Looks like that city mapping is paying off man. :thuup: :thuup: :thuup:
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by esnesi »

This is looking outrageous!
Very looking forward to play this one!
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by EvilGrins »

*SKAARJ-GASM*
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by Hook »

iSenSe wrote:This is looking outrageous!
Very looking forward to play this one!
I'll second that! :tu:
I think that it will work well on our CMM Server also, with its unique array of deemer weapons!!! :gj:

That also goes for these other great looking maps I am seeing posted here at UT99.org. :wink:
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by FraGnBraG »

awesome work KJ :) well done :thuup:
heh - turned out them fans ain't friendly :loool:
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by RetroEpoch »

Oh my... It's beautiful! I'd be looking forward to play this map!

:gj:
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by UnrealGGecko »

At 1st I thought the long paths might be a problem, but low gravity fixes that, nice! Looking across the map is a bit of a frame droper though, guessing its those pop up brick things on the center buildings' floor.

The spectator area is a nice touch, but damn are they on something, super fast animation :loool:

I say this map is awesome for sure.
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by JackGriffin »

Hey Josh, I got your map and it's running on my test server. Look for "gopostal's test server" in the browser. All the files are on fast redirect.

I loaded in and played a full game. There were no errors in the server logs and only one in my local log. This isn't anything you can fix, it had to do with the weapon pack so don't worry.

My impression of the map is that it's very good. I love the spectating crowd you used. It makes locating sniper targets way more interesting when you are trying to see movement. Good flow, good item placements. It does chug though when you look across the map. Frame drop is an issue you'll need to see if you can address somehow. This map is just too nice not to polish that part up some.

Edit: Had to use my testserver for some online mod testing of my own stuff. Let me know when you are ready to playtest and I'll swap it back. I can do it in a moment.
So long, and thanks for all the fish
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Re: Contest Submission DM-AMC-MorpheusUnbounded

Post by R3plicant »

Looks interesting and like a real challenge to stay alive. :D I see you've used the PK_Tech_set.utx package, at least, it looks like you may have. :) Good luck in the competition! ;)
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