So, are you running UT on a MacBook or Macintosh? Maybe what's happening has to do with that (or my map doesn't like "Apple" stuff )OjitroC wrote:... Mac logs ...
afaik I'm using the last released version of XPickups... (i'll get the details)Barbie wrote: ... XPickups.u ...
man, I hate these jumppads things - some adjustments required i guessBarbie wrote: ... swjumppad0: ERROR: Could not calculate JumpSpeed U=[kickout200] PN=[Barbie] N=[swjumppad0] D=[swjumppad86] ...
iirc, same settings as used in ctf-HAllOfGiants - I'm not sure why pancho did that - i never questioned it.Barbie wrote: ... bWaterZone=True for the tubes ...
I remember way back trying to set up fluid type settings for various situations without 100% success
I ended up just using the same actors and properties as HoG for these tubes - except used swJumpPads instead
(remember HoG uses traditional LE+Lc+JumpPad+Kicker setup, which was always a pain to get working)
Example: This very early (c.2001) unreleased FraGnBraG map has a massive zoomer that propels/transports players/BOTs from a floor trap door through
a long winding tube/pipe way up to the top of a giant cone where it spit the player out to fall down through several increasing gravity zones...
players/BOTs had to land on large "ring" platforms on the way down or go splat (unless the trap door at the bottom was open - then they would loop
interestingly, several players/bots could wind up in the tubes, shooting each other during the trip, lol! lots of fun
FYI: Conical, heh (as in "cone")
EDIT: This is a better depiction of the zoomer tube: Cheers