MH-AMC-Mesospheric

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

MH-AMC-Mesospheric

Post by Terraniux »

My topic for the AMC contest.

Name is temporally, it will be something in this setting: magic - old roman / neo gothic - fairy tale like - versus stargate sg1 .

Pray for me folks that I finish this map in time: work + school is killing me. :sad2:
But this contest empowers me , and have something to look out for!

Game type : MH
Skybox not finished as you can clearly see.
pictures: see attachments.

-----------------------


Big file due the Chaos addon. I must find out which files, only to include.

Added temporary music. Readme and such will follow in final version.
Give it a run, let me know findings. Progress is early, not finished.


------------------------

and ohhh yes...... there will be........ crystals. :ironic: :loool:

image not found




Submission for the contest:

The map is and stays : UNFINISHED.

https://www.mediafire.com/file/0v5dah21 ... c.rar/file


People: this is as far I could produce, this is not finished. :nonono: :sad2:
Attachments
Shot0088.jpg
Last edited by Terraniux on Sun Dec 09, 2018 9:58 pm, edited 7 times in total.
This member can only post when permitted.
User avatar
Tyr
Skilled
Posts: 152
Joined: Thu Nov 26, 2015 11:07 pm
Location: Germany (NRW)

Re: MH-AMC-EnchantedEmpire

Post by Tyr »

Looking forward to this.

Where are the crystals? :tu:
Released:
Image
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-EnchantedEmpire

Post by Terraniux »

Tyr wrote:Looking forward to this.

Where are the crystals? :tu:
That is still the hardest part... of the map :lol2: - colour, shape, size. shininess. Rest is just easy mapping :lol2:
This member can only post when permitted.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: MH-AMC-EnchantedEmpire

Post by EvilGrins »

3rd pic, is that a stargate?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-EnchantedEmpire

Post by Terraniux »

EvilGrins wrote:3rd pic, is that a stargate?
Yes. The mission revolves about some sort of stargate mission. I needed some sort of basis of plot. :noidea
This member can only post when permitted.
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-Mesospheric

Post by Terraniux »

Just want to note, after ... some consideration, I am still in.

Found a name for the map. Mesospheric.

My progress is by far not finished, but I still have to deliver. Quitting feels more destructive rather than releasing an unfinished map.


Updated the skybox a little, once more.
The map will run heavy on systems I fear, zoned and unzoned.

Releasing a download soon,I hope. :noidea

2 weeks left, fingers crossed.
Attachments
grappig2
grappig2
grappig2
grappig2
This member can only post when permitted.
User avatar
FraGnBraG
Inhuman
Posts: 930
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: MH-AMC-Mesospheric

Post by FraGnBraG »

That looks awesome! I for one am glad you returned :highfive:

More high quality mappage :tu:
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
Red_Fist
Godlike
Posts: 2163
Joined: Sun Oct 05, 2008 3:31 am

Re: MH-AMC-Mesospheric

Post by Red_Fist »

Glad you re-entered !

That blue is killing me, :P

I probably could have made a map, but just so much other stuff, grrrrrr slap me up.
Binary Space Partitioning
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: MH-AMC-Mesospheric

Post by JackGriffin »

FraGnBraG wrote:I for one am glad you returned :highfive:
Yeah, me too. Let's close the book on conflict and end this contest in the spirit of good competition.

As expected your screenie's are sexy work.
So long, and thanks for all the fish
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: MH-AMC-Mesospheric

Post by UnrealGGecko »

Mind removing the HUD in the 2nd pic? Need a new wallpaper tnx! :ironic:

Seriously that skybox looks amazing!
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-AMC-Mesospheric

Post by OjitroC »

It's a really cool map :gj: - a challenging, entertaining and unusual MH map.
Terraniux wrote: Big file due the Chaos addon. I must find out which files, only to include.
I think you just need chaostrees.u.

Just a few things

1 From the log 'ScriptWarning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner'.
2 The killzone doesn't kill the slith or the skaarj warriors, though it does kill krall.
3 I wasn't able to pick up the shieldbelt at the beginning (in front of the stargate) but I assume that is deliberate.
4 You have a typo in the map name and in the introduction at the start of the map - it's AMC and not AWC.
5 Sektor's TelTweak reports 'ScriptLog: Invalid Teleporter -> Message Spam removed for Teleporter MH-AWC-Mesospheric.VisibleTeleporter1'
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-Mesospheric

Post by Terraniux »

Thanks for the feedback. Very useful.
Submission is now present in first post to download.
This member can only post when permitted.
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-AMC-Mesospheric

Post by OjitroC »

I should clarify what I said in point 2 in my previous post - the killzone doesn't always kill the slith or skaarj warriors, sometimes they survive falling or being blown off the 'islands'. On the other hand, the krall and flies are always killed - the flies have a tendency to fly down into it anyway.

One other point is that some of the jumppads inflict damage on landing so you may want to check these.
User avatar
Barbie
Godlike
Posts: 2792
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-AMC-Mesospheric

Post by Barbie »

Terraniux wrote:Big file due the Chaos addon. I must find out which files, only to include.
Answer of my tool:
UnrealDeps.exe wrote:MonsterHunt.u
chaostrees.u
swJumpPad.u
BBoyShars.u
SM_Nature.u
ShadowManNature.utx
HeavenbyTerraniux.umx
MaximusbyTerrraniux.umx
SkeletalChars.u
Another tool told me the following:
Light61 is placed in the void
Light62 is placed in the void
Light66 is placed in the void
Light67 is placed in the void
Light68 is placed in the void
Spawnpoint19 is placed in the void
Teleporter2 is placed in the void
utflare1 is placed in the void
utflare7 is placed in the void
OjitroC wrote: 2 The killzone doesn't kill the slith or the skaarj warriors, though it does kill krall.
That made me curious and lead me from function VacuumZone.Tick() with

Code: Select all

if ( P.Fatness > 250 ) 	{	
	Level.Game.SpecialDamageString = DamageString;		
	P.TakeDamage(10000, P, P.Location, Vect(0,0,0), DamageType);
over to function Pawn.TakeDamage():

Code: Select all

function TakeDamage( int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType)
...
if ( (InstigatedBy != None) && (InstigatedBy.IsA(Class.Name) || self.IsA(InstigatedBy.Class.Name)) )
	ActualDamage = ActualDamage * FMin(1 - ReducedDamagePct, 0.35);
...
In words: if the attacker and the attacked are members of the same family or equal, the damage will be reduced by the value of (1 - ReducedDamagePct) regardless of the DamageType. I'd call that a bug.
Because in a VacuumZone attacker and attacked are the same and Slith and IceSkaarj have ReducedDamagePct=1, no damage will be left.

Possible solutions:
  • use ScriptedPawns that don't have a ReducedDamagePct of 1 (either other than above or subclassed types of them)
  • use a custom VacuumZone that does not pass the attacker ("instigatedBy") to the function TakeDamage():

    Code: Select all

    //=============================================================================
    // VacuumZoneEx.
    //=============================================================================
    class VacuumZoneEx expands VacuumZone;
    
    event ActorEntered( actor Other ) {
    	if (ScriptedPawn(Other) != None)
    	{
    		ScriptedPawn(Other).TakeDamage
    		(
    			10000,
    			None,
    			ScriptedPawn(Other).Location,
    			Vect(0,0,0),
    			DamageType				
    		);
    	}
    	Super.ActorEntered(Other);
    }
    
    The difference is that ScriptedPawns are killed instantly without the effect of getting fat first.
PS: May I run this already on my server? I'd change the name to "MH-AWC-Mesospheric-181130" or something until you release a final version.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: MH-AMC-Mesospheric

Post by sektor2111 »

I used CloudZone in all those MH craps which I did, simple as that, no one escaped alive from there... probably there are chances to work properly because that one has a deal with Pawn's enemy...
Post Reply