MH-AMC-Mesospheric

Tutorials and discussions about Mapping - Introduce your own ones!
Aldebaran
Masterful
Posts: 672
Joined: Thu Jan 28, 2016 7:30 pm

Re: MH-AMC-Mesospheric

Post by Aldebaran »

Very nice map with a great atmosphere! :tu:
These are my thoughts:
- main problem is that some monsters (skaarj, slith, flys) have to be killed on the ground floor (they don't die if falling from the isles)
- you can fly under the isles with the nukes/redeemers, don't know if that is intended
- in the start room one light lamp has a graphical issue (using opengl here), see picture. a white square is shown there
- the red button in the house with the tentacles shows no text if pressed, but the other red button in the other house does
- one teleporter shows error message "Teleport destination for [...].VisibleTeleporter1 not found" and does not work
- for the mantas I would set more spawn points, as far as I can see there is only one point and spawning is slow
Attachments
lamp light issue
lamp light issue
User avatar
Hook
Inhuman
Posts: 754
Joined: Tue Apr 22, 2008 11:21 pm
Personal rank: UT99 Promoter/Admin
Location: Minnesota USA
Contact:

Re: MH-AMC-Mesospheric

Post by Hook »

I may have a fix for that white square issue - dealt with that a while back - will be back here when I find where that post is located on my forum of that fix. (if somebody doesn't beat me to it first anyway LOL)

Yes Terraniux, glad to see you back in good form with a great map going here! :gj:
=Hook=(Member# 626)
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}

* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-Mesospheric

Post by Terraniux »

Thank you for the kind replies everyone. Going to release a updated entry as far progress is manageable this week. :thuup:

To Nelsona: I should swap the vaccuumzone with cloudzone? Monsters and players will be death in the zone?
This member can only post when permitted.
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: MH-AMC-Mesospheric

Post by sektor2111 »

Terraniux wrote: To Nelsona: I should swap the vaccuumzone with cloudzone? Monsters and players will be death in the zone?
As you wish, because this it's not the only option. You can tweak a LavaZone changing damage to whatever 1000-1500 and damagetype Fell. Else you can tweak even a default zone adding damagepersecond and setting up all damage specific boolean values to True bKillZone bPainZone bDestructive. You can check these by adding a temporary factory and spawnpoint actors over that zone and see if monster in cause is dying or not. As I know so far even a Lavazone is good here - see BoomBoomBridge maps and then you can change only damagetype with whatever you like.
Isotoxin
Adept
Posts: 285
Joined: Tue Mar 15, 2011 5:01 pm
Personal rank: Mapper
Location: Belgium

Re: MH-AMC-Mesospheric

Post by Isotoxin »

No words for how cool this looks! Actually makes me want to install UT again and launch it! More screenshots are welcome! :gj:
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-Mesospheric

Post by Terraniux »

Isotoxin wrote:No words for how cool this looks! Actually makes me want to install UT again and launch it! More screenshots are welcome! :gj:
Sure.

As prettier the map gets, it doubt more and more of the steadiness. :(

I've got untill monday, nothing but crashes so far :sad2:
Attachments
3
3
2
2
1
1
This member can only post when permitted.
User avatar
Hook
Inhuman
Posts: 754
Joined: Tue Apr 22, 2008 11:21 pm
Personal rank: UT99 Promoter/Admin
Location: Minnesota USA
Contact:

Re: MH-AMC-Mesospheric

Post by Hook »

Wow, pics of that map of yours is starting to look like some of the cool live wall papers I have for my phone! :gj:
=Hook=(Member# 626)
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}

* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
User avatar
Barbie
Godlike
Posts: 2792
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: MH-AMC-Mesospheric

Post by Barbie »

Some remarks:
  1. Krall0 has Class'UnrealI.Tracer' as RangedProjectile but that projectile has a damage of 0.
  2. Stairway Brush379 is hovering over the ground and so the first step blocks players.
  3. HoM effects if you look down into the void at some places.
  4. If you walk down the beach at an island you cannot see where the deadly area starts and you get killed without a warning.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: MH-AMC-Mesospheric

Post by papercoffee »

When is it finished?
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-Mesospheric

Post by Terraniux »

papercoffee wrote:When is it finished?
Not, at least not in time. Whatever I've got.... I'll submit it tommorow.
This member can only post when permitted.
Red_Fist
Godlike
Posts: 2163
Joined: Sun Oct 05, 2008 3:31 am

Re: MH-AMC-Mesospheric

Post by Red_Fist »

Terraniux wrote:Thank you for the kind replies everyone. Going to release a updated entry as far progress is manageable this week. :thuup:

To Nelsona: I should swap the vaccuumzone with cloudzone? Monsters and players will be death in the zone?

It's really better to use that triggerkill if it's possible, for MH, can't remember why but I had problems with zones.
Binary Space Partitioning
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-Mesospheric

Post by Terraniux »

submission is delivered, in first post.

Sorry folks, the map is unfinished. I've gotta leave it at this..... :sad2:
This member can only post when permitted.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: MH-AMC-Mesospheric

Post by papercoffee »

Terraniux wrote:submission is delivered, in first post.

Sorry folks, the map is unfinished. I've gotta leave it at this..... :sad2:
till tomorrow you have time go go go!
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: MH-AMC-Mesospheric

Post by OjitroC »

Terraniux wrote:submission is delivered, in first post.
Just to note there is a problem with one of the music files:
Spoiler
Warning: Failed to load 'MTbyTerraniux': Can't find file for package 'MTbyTerraniux'
Warning: Failed to load 'MH-AMC-Mesospheric.unr': Can't find file for package 'MTbyTerraniux'
Warning: Failed to load 'Level None.MyLevel': Can't find file for package 'MTbyTerraniux'
Perhaps MJTbyTerraniux.umx is actually meant to be MTbyTerraniux? In which case, the problem can be overcome by remaning that file.
Terraniux
Masterful
Posts: 717
Joined: Mon Jan 05, 2009 8:08 pm
Personal rank: Banished member

Re: MH-AMC-Mesospheric

Post by Terraniux »

thanks for post oji.

Forgot I renamed a file. I rebuilded a music package.
thanks again, I resubmission.
This member can only post when permitted.
Post Reply