Screenshots

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
SkYlInE
Average
Posts: 60
Joined: Thu Jul 19, 2018 10:12 pm

Re: Screenshots

Post by SkYlInE »

My actual Project. Im just a beginner, i learned some things by myself, but i dont know much about designing yet. i will keep practicing :tu:

Image

Image

Image

Image

Image
User avatar
Feralidragon
Godlike
Posts: 5489
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Screenshots

Post by Feralidragon »

It looks good though. :)
From your other topic, I assume this to be an instagib map?
It seems to have a good layout for Siege as well, not sure if you ever tried it.
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Screenshots

Post by papercoffee »

Feralidragon wrote:It looks good though. :)
From your other topic, I assume this to be an instagib map?
Instagib doesn't need helth-packs and -vials :wink:

In the two last pictures I can see some unaligned textures, but it's still WIP.
The map looks very UT style like. 'Would be interesting to play test it.
User avatar
Hook
Inhuman
Posts: 754
Joined: Tue Apr 22, 2008 11:21 pm
Personal rank: UT99 Promoter/Admin
Location: Minnesota USA
Contact:

Re: Screenshots

Post by Hook »

For a mapper just beginning, your map looks good in those screen shots you posted above Skyline!
Looks like it would play well too!
:gj: so far.
=Hook=(Member# 626)
HUTP Active Forums: https://hooksutplace.freeforums.net/forum
HUTP UT99 Community Portal: https://hooksutplace.freeforums.net/
OR: https://hermskii.com/hook/ut99_hutp/
UT99 Server -> CROSSBONES Missile Madness {CMM}

* Newest Versions of: PRO-Redeemers | PRO-SNIPER-Redeemers | PRO-SEEKER-Redeemers <-(the Original)
and Now with FOOD FIGHT and Frying Pan arena !!!
IP: 68.232.181.236:7777 <-(NEW IP to come)
UT99 MH Server -> {CMH} CROSSBONES Monster Hunt (MH) by Mars007 (The Original) - IP: 108.61.238.93:7777
User avatar
SkYlInE
Average
Posts: 60
Joined: Thu Jul 19, 2018 10:12 pm

Re: Screenshots

Post by SkYlInE »

Thank you for your lovely Comments! :D
This map actually is created for all weapons. To be honest i never played siege before :? It is possible to play instagib on it and of course low grav. Thats Why i made it higher. Thank you for the advice with the textures i will have a Look at it. :rock: So far it Works fine with Bots even with my First Making Lifts :)
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Screenshots

Post by EvilGrins »

How's the bot pathing?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Screenshots

Post by papercoffee »

EvilGrins wrote:How's the bot pathing?
viewtopic.php?p=106866#p106866
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Screenshots

Post by papercoffee »

I'm working on this map again... I thought maybe I'll finish it finally.
SurrealBreakfast04.png
User avatar
R3plicant
Experienced
Posts: 93
Joined: Sat Jul 21, 2018 1:31 am

Re: Screenshots

Post by R3plicant »

papercoffee wrote:I'm working on this map again... I thought maybe I'll finish it finally.
SurrealBreakfast04.png
You HORRIBLE man,.. you BURNT my toast!! :mrgreen: :mrgreen:
User avatar
KillRoy1972
Experienced
Posts: 84
Joined: Mon Oct 15, 2018 10:37 pm

Re: Screenshots

Post by KillRoy1972 »

Just a fun little 1on1 map I'm working on..
Attachments
Shot0000.jpg
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Screenshots

Post by papercoffee »

Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.
User avatar
Hellkeeper
Inhuman
Posts: 903
Joined: Tue Feb 25, 2014 12:32 pm
Personal rank: Soulless Automaton
Location: France
Contact:

Re: Screenshots

Post by Hellkeeper »

I like it, I'll be looking out for this one.
You must construct additional pylons.
User avatar
KillRoy1972
Experienced
Posts: 84
Joined: Mon Oct 15, 2018 10:37 pm

Re: Screenshots

Post by KillRoy1972 »

papercoffee wrote:Nice!! It looks very small but looks like it has also some good dogfight potential.
Interested.
Thanks,

The map is sort of a domination idea..

There is a path, if you follow it you will dominate the other.

Off course there are variables to break this domination to have everyone a fair chance..

Will either call it, DM-1on1-Progression or DM-1on1-Domination
User avatar
fudgonaut
Adept
Posts: 363
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"
Contact:

Re: Screenshots

Post by fudgonaut »

My first attempt at a CTF map fizzled out for a number of reasons. It was getting too complicated, I suspect the geometry was too ambitious for the engine, but mostly I shelved it because real-life issues (financial, health, etc) pushed all my personal projects to the side.

But after a long break I came back to the forum and saw all the amazing work in progress for the AMC contest, and I got the mapping bug again. So I’ve been quietly working on a new idea since early December.

The geometry is much simpler this time. I still have some geometry to finish and texture alignment to fix. Over 95% of the textures are ones I made myself. Lighting is not final. I’ve gotten far enough on one side of the map (Blue team) that I thought I’d share some screen shots.

CTF-Panamax:
panamax_01.jpg
panamax_02.jpg
panamax_03.jpg
panamax_04.jpg
panamax_05.jpg
Still to do:

Some detail objects (palettes, crates, decals, etc)
Add Pickups
Sound FX
Visual FX (smoke, sparks)
Music
Pathing

As my second attempt, I don’t expect the gameplay to be great. This is more an attempt to make something that looks immersive & convincing. If I am able to complete it (and not be totally burnt-out), subsequent map ideas will focus more on playability.

I have a few more screenshots if anyone wants to see more.
User avatar
fudgonaut
Adept
Posts: 363
Joined: Sat Oct 05, 2013 7:20 am
Personal rank: Easy Target
Location: "The Butthole of the World"
Contact:

Re: Screenshots

Post by fudgonaut »

fudgonaut wrote:I have a few more screenshots if anyone wants to see more.
...Or even if no one wants to see more :D
panamax_18.jpg
panamax_12.jpg
panamax_13.jpg
panamax_15.jpg
panamax_17.jpg
Post Reply