I've always found the ideas of mappacks easier to newbies. Contests might be deterrent to some, especially those with the contest spirit but not the skill or time to make their vision the best reality they can. While I still endorse contests in a form to bring my vision to life, some people just might give up because they see no reason to enter. At the same time I feel, at this point, any harsh restrictions will scare those with ideas away, especially the ambicious ones (of which I still have TWO).
Having a fan favourite as well as an official judges view on the map can vastly improve one's output, however, because you're bound to get some points of view on your map. So I think you did strike a good balance there. There's some details one could improve with polls to clean a few things up, but overall I don't see a big negative in how you've structured this event. I've tried to give some constructive feedback myself to various maps that I've really wanted to try. Hopefully I can give some more on some other maps until this contest is over. Hopefully others will do the same. Any kind of real constructive criticism has become has become rather scarse if you didn't ask the right people directly.
That comes naturally with UT's declining player base however. UT has had at least 10 years of steady and highquality map / modding support, possibly even longer judging by Xpickups and NW3. Now compare that to some other games, and pretty much the only other games relevant from that era are... StarCraft? The '93 Doom?
Now we've discussed the art of criticism earlier in this thread and I think your earlier statements, while harsh on some maps have always tried to strike at the issue of the map and not meant it in a bad way, even if it may have come across to some as such. So we're back with a good example of why this kind of talk is actually difficult, and why people shouldn't try to take EVERYTHING offensive in this age of outcry. People are all too easily triggered. But maybe we Germans just have a headstart again in dealing with this type of criticism. I for one hope you will write something about the other maps as well @papercoffee.
I also don't think Revelation is trying to forming alliances, rather than citing examples to support his claim. We've worked aside for a long time and in a lot of things we just think alike by now, especially things UT. It's his decision how he handled it, but I've acted similar in the past - I have also eaten my fair share of rookies, soo...
Glad to know you're not trying to diminish anyone's work @Jack Griffin. Just as OjitroC has said, the choice of words in both this and the criticism discourse may have been... not very good. I think most people here value both discussion and constructive criticism. But people are also easily offended these days, too. So it's probably a fine line by all sides because I don't think we will change soon.
Like I've said before, I think at this point is very difficult to opt for more variety by a set of rules. Most people will probably drop out when they can't do a rather quick DM map but would have to do an MH (which I have no desire to do since I don't like the gametype too much myself) or AS map (in which I'm not very skilled) and there's too few mappers to sustain that kind of event by now. It was difficult enough with FoT4 in 2007 if memory serves correct and that's also one of the reasons FoT5 was kept open from the beginning. So at this point, I'm basically just lucky about the quality content we got, because I got more than I expected.
Last edited by Swanky
on Mon Dec 17, 2018 9:33 pm, edited 1 time in total.