What's with the number 16 in U/T99 map names?
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What's with the number 16 in U/T99 map names?
Why the maps CTF-Darji16, CTF-Noxion16, DM-Deck16 have the number 16 in their names? Is it cause of the grid size or what?
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Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
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Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
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Re: What's with the number 16 in U/T99 map names?
Interesting question. There exists maps with 32 in mapname too like CTF-Hydro32 or DM-Deck32][. You could have a look what is the difference between CTF-Hydro16 and CTF-Hydro32.
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Re: What's with the number 16 in U/T99 map names?
My 1st thought was always that it fits that many players,
(Which made sence since Deck32 is way bigger than Deck16)
Now I'm guessing it's just the number of the facility, and 16 JUST so happen to fit in as a combat arena for Liandri
(Which made sence since Deck32 is way bigger than Deck16)
Now I'm guessing it's just the number of the facility, and 16 JUST so happen to fit in as a combat arena for Liandri
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Re: What's with the number 16 in U/T99 map names?
It could be since all the maps I mentioned above have the ideal player count set to 16, but it's set to 12 in Hydro16.UnrealGGecko wrote:My 1st thought was always that it fits that many players
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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Re: What's with the number 16 in U/T99 map names?
The maptitle of CTF-Darji16 is "Darji Outpost #16-A", so here it is clear that the area has this number.
I found an interesting hint in the readme of the DM-Arena16 map. The same person has worked with others on the DM-Deck32][ map. "Single Player: You can practice with up to 15 bots" is there written. So the author of the DM-Arena16 map seems to have thought the number is a hint to the maximum player amount incl. bots.
Otherwise perhaps it was a "running gag" or "insider" of the mappers to take 16 for other maps too.
For example Liandri Archives Wiki said about CTF-Hydro16: "The hallways guiding to the flag bases form the number 182 when seen in top-down [...] from the Unreal Editor. This might be a reference to punk rock band Blink-182."
I found an interesting hint in the readme of the DM-Arena16 map. The same person has worked with others on the DM-Deck32][ map. "Single Player: You can practice with up to 15 bots" is there written. So the author of the DM-Arena16 map seems to have thought the number is a hint to the maximum player amount incl. bots.
Otherwise perhaps it was a "running gag" or "insider" of the mappers to take 16 for other maps too.
For example Liandri Archives Wiki said about CTF-Hydro16: "The hallways guiding to the flag bases form the number 182 when seen in top-down [...] from the Unreal Editor. This might be a reference to punk rock band Blink-182."
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Re: What's with the number 16 in U/T99 map names?
Well, I can see the 1 and the 8, or maybe I just found the 8: Instead, from a bottom-up view I can see what could probably be a 2: But in that case the 1 would be above the 2.Aldebaran wrote:Liandri Archives Wiki said about CTF-Hydro16: "The hallways guiding to the flag bases form the number 182 when seen in top-down [...] from the Unreal Editor. This might be a reference to punk rock band Blink-182."
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Last edited by PrinceOfFunky on Wed Dec 19, 2018 4:30 am, edited 1 time in total.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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Re: What's with the number 16 in U/T99 map names?
<ironic>There is no doubt about this.</ironic> <fake>I discovered also a butterfly in the upper left corner. And the mapper's real name is Hermann Rorschach.</fake>Aldebaran wrote:For example Liandri Archives Wiki said about CTF-Hydro16: "The hallways guiding to the flag bases form the number 182 when seen in top-down [...] from the Unreal Editor. This might be a reference to punk rock band Blink-182."
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Last edited by Barbie on Tue Dec 18, 2018 10:39 pm, edited 1 time in total.
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Re: What's with the number 16 in U/T99 map names?
I see nothing still, is the 182 in sequence? I can't see the butterflyBarbie wrote:There is no doubt about this. I discovered also a butterfly in the upper left corner. And the mapper's real name is Hermann Rorschach.Aldebaran wrote:For example Liandri Archives Wiki said about CTF-Hydro16: "The hallways guiding to the flag bases form the number 182 when seen in top-down [...] from the Unreal Editor. This might be a reference to punk rock band Blink-182."
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
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Re: What's with the number 16 in U/T99 map names?
Here is the full text:
https://liandri.beyondunreal.com/CTF-Hydro16
Blink-182 is a well-known rockband from 1992, but had his first big success with the album "Enema of the State" in 1999, the year UT99 came out.
https://liandri.beyondunreal.com/CTF-Hydro16
Blink-182 is a well-known rockband from 1992, but had his first big success with the album "Enema of the State" in 1999, the year UT99 came out.
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Re: What's with the number 16 in U/T99 map names?
I added some tags in my post.PrinceOfFunky wrote:I can't see the butterfly
"If Origin not in center it be not in center." --Buggie
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Re: What's with the number 16 in U/T99 map names?
Maps with 16 in the name are intended to support 16 or more players. Or so I'm sure I read it somewhere, I had a quick scan of the manual but couldn't see it in there.
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Re: What's with the number 16 in U/T99 map names?
Ah I got bamboozled, do you think there's no any 182?Barbie wrote:I added some tags in my post.PrinceOfFunky wrote:I can't see the butterfly
I noticed there's another "16" map of which from a top-down view is very similar to Hydro16 and contains the same "8" shape, but I forgot the name of the map.
Some of the stuff I created:
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2
Mods: VisualStreamPlayer, TeamColorOverlay, FunkyMoves, CommandSystem, FunkyPointer, AdvancedMutator, CommandEvent, ParticleSystem, LifeSucks
Gametypes: UTRoyale, UnrealRace
Hacks : Create/Write files with UScript, Read files with UScript, Running files with UScript
Maps: CTF-(POF)-Escher_Fix, CTF-(NotYet)HyperBlast, DM-(NotYet)Condemned, CTF-StalwartXS, UR-Hyperblast, DM-3072-ItalyKinda, DOM-NRMC-Cathode, CTF-TAMC-UnderPressure
Concepts: RabbitHole, Builder gun, HeatMap, Playable arcade cabinet, Stalwartception, Non Conventional Weapons, MainFrame
Memes: Meme#1, Meme#2