R3plicant wrote:Aldebaran wrote:I love your CTF-[R3P]-ACID-REDUX-[SLV] version, it's still played sometimes and one of my own favourite for Strangelove. Also the other SLV maps from you have a nice style. It would be a bad news if you really won't make any maps anymore...
But as the others mentioned already, you can't expect too much from a small game community.
I can't deny it - that's comforting to know,.. thank you. I COULD do a better version of it if I had the patience and will-power (I do seem to keep improving with each new map). It's just SOOO disheartening to know though that the one game I
REALLY got into, is as good as dead, it's like how Kenneth Williams felt when his life in the Carry On films came to an end - he was demolished by it and ultimately it killed him - that's almost how I feel about the death of UT99.
okay... just a few thoughts. fwiw

First off, thank you R3plicant - for a really well done, and inspired map. You could have done way less than you did, but you did not. You took your theme and finishing as far you wanted to achieve a high-quality result, and you can be proud of that. Don't go thinking your work or contribution is not appreciated. True, there are not many (of us) ut99 "fans" left, it is 2018 afterall, at least 15 years past what could be considered the "hey day", but please consider that those folks that remain really do love the game enough that new maps _are_ appreciated. Regarding your map, it would be nice to play it with people, and it will be played i'm sure. If not online certainly offline (which is why you gotta fix those bots, or get someone to do it - it is a few hours of work from what I see). I believe that nowadays many more people that play UT99, even occasionally, are playing the game offline. So BOTs that work are important.
About UT99 being "dead": In 2001, I remember UT99 active servers numbered 4-5000. Same with Quake3 servers. HalfLife/Counterstrike had something like 60-70,000 servers. I remember these numbers because that was when I was a player on broadband and on Friday and Saturday nights I'd be in live matches for hours. Then around 2003 or 2004, a lot of barking started about UT99 being "dead" because UT2k4 has taken over and no-one plays ut99 any more. This was so retarded to me because at that point there were still 2000+ ut99 servers, still populated, going regularly

Yes, there was a steady decline in ut99 (and also 2k3/4) in the following years, but I would guess mainly due to COD, TF, Battlefield, WoW, etc. By that time I was spending my gaming time mapping ut99 (CTC and TimeWarp Crew, etc.) and playing offline games (mostly RPG). All the while peeps shouting "ut99" is dead! Why you still maing maps for it! I'm not sure UT3 caught on in a big way due to all the competition, but I could still find "dead ut99" matches whenever I looked.
If I was not interested in a match with people, I could play a few of the 5000+ maps I have in my collection, providing myself with almost endless ut99 variety. Even culling out a shortlist of the coolest or best-made maps, I can play ut99 (as if it were yesterday) and marvel at the creativity of those days and those mappers/modders. If I have to see awesome pixels I can play dishonored or Crysis or something else real pretty, since I have tons of games available. Lol, most of those are quite "dead" by now. Hell, Unreal (SP) still has a community. So when I hear the "ut99 is dead" shout, I have to laugh a bit. As long as I can load it up and play, it is not "dead". At least no "deader" than the next game. Of course, overwatch, battlefield, cod, density, Fartnight etc. I don't care about.
Okay, well sorry for the long-winded crap - I just want to thank R3plicant for his map - if the bots aren't going to be fixed "officially" the I will eventually fix them in my copy and I will have a good time in the map marvelling at the job well done!
I hope you decide to stick around - this community though small now, has a lot of passion, for sure -
and I'll be checkin' out your other works
Cheers