CTF-AMC-FastandW00tabulous3 FINAL

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
KillRoy1972
Experienced
Posts: 84
Joined: Mon Oct 15, 2018 10:37 pm

CTF-AMC-FastandW00tabulous3 FINAL

Post by KillRoy1972 »

CTF-FastandW00tabulous - Phase 3

Final version entry for the AMC 2018

Have fun!!

(yes, there is a donwload link, just look for it! :wink: )

(so i forgot to add a AMC logo in the map, so i Did include one on late notice. please delete any former downloaded final version of the map, as this one is the correct one)
Attachments
CTF-AMC-FW3.zip
(2.22 MiB) Downloaded 71 times
Shot0004.jpg
Shot0003.jpg
Shot0002.jpg
Shot0001.jpg
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: CTF-AMC-FastandW00tabulous3 FINAL

Post by sektor2111 »

Editor.log wrote: CTFReport: --- Reporting AlternatePaths setup: ---
CTFReport: For Team 0 = 30 pieces.
CTFReport: For Team 1 = 0 pieces.
This is NOT final. Only team 0 has good A.I. ?
User avatar
FraGnBraG
Inhuman
Posts: 930
Joined: Sun Jun 13, 2010 5:13 pm
Personal rank: Good news everyone!
Location: Canada
Contact:

Re: CTF-AMC-FastandW00tabulous3 FINAL

Post by FraGnBraG »

sektor2111 wrote:
Editor.log wrote: CTFReport: --- Reporting AlternatePaths setup: ---
CTFReport: For Team 0 = 30 pieces.
CTFReport: For Team 1 = 0 pieces.
This is NOT final. Only team 0 has good A.I. ?
My guess he forgot to set the Team property for blue team... :noidea
-=FraGnBraG Level Design=- ***UPDATED! even works on your phone!***
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTF-AMC-FastandW00tabulous3 FINAL

Post by EvilGrins »

Maybe he just really dislikes the blue team.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: CTF-AMC-FastandW00tabulous3 FINAL

Post by sektor2111 »

It's not really important what it's disliked here or not, some patch plugin which I might write for this map can set things before first second (when first Bot is entering) and then all "HATE" against blue team will go vaporized because this is not a fair setup. But first I need to figure if worth adding into Monster ground, else it's helpful to figure what kind of effects are produced at cleaning map by some data, experimenting, learning, etc.
We have a newer XC feature for cleaning map by various references which I'm probing, I'm also cleaning some useless data stored in navigation network. So far without deleting anything I removed 6 KB in a few seconds. I believe more data can be discarded as long as a PathNode linked with FlagBase has no purpose like in other spots useless over-loaded.

Self note for other cases not here:
FlagBase is a NavigationPoint which doesn't need any "support", all of these are probably useless if are located over ground at more than 78 UU - I might be convinced that this is "UnReachable" boundary in UE1 terms.
Logic is: Bot/Player has 39 UU collisionheight × 2 = 78 UU. At 80 UU height from ground this point cannot be "taken" because ground units won't levitate and then a network scan operated from another spot won't show any route.
User avatar
KillRoy1972
Experienced
Posts: 84
Joined: Mon Oct 15, 2018 10:37 pm

Re: CTF-AMC-FastandW00tabulous3 FINAL

Post by KillRoy1972 »

So yeah, my bad.. Always thought if you left the alternate paths to default, all bots will use it equally..

Guess I was wrong on that one, and fixed it to make the bot matches more balanced.

I have renamed the map to final, just in case it will confict with the already downloaden version..
Attachments
CTF-AMC-FW3final.zip
(2.31 MiB) Downloaded 38 times
Post Reply