Xvehicles from Feralidragon
- EvilGrins
- Godlike
- Posts: 9811
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Xvehicles from Feralidragon
Among many things I wanted to checkout that I missed over the last 6 months were Ferali's xvehicles, which turned to be a tad trickier than I thought as there's no mutator. You either have to edit them onto maps or build your own; I went with the former over the latter.
If you don't already have them, they're available here · viewtopic.php?f=34&t=12911
Initially I was a bit confused how to drive them, as I usually play with a full HUD and the directions for driving are in the upper-right corner of the screen.
MonsterHunt seemed ideal to test on, I edited up 3 maps with various vehicles... but only 3 as not many MH maps had room for tanks.
Most of the tanks have 2 sets of guns, the main cannon and an alternate smaller weapon. The ability to switch seats didn't work out well for me to use the smaller guns, but fortunately bots were willing to hop in and handle that. Not all the tanks have a secondary gun.
Jeeps have guns that can only be used by a passenger, only weapon the driver has is honking the horn.
Once in a vehicle you can hop out anytime you want, but bots are kind of trapped...
Monsters react differently to the vehicles. While I still haven't gotten around to determining if standard SkaarjTroopers can drive the vehicles (monster, not the playermodel) I've noticed that most of the monsters react to them like they would any normal player... with 1 notable exception:
MH-Xvehicles-LostInTime: The dinos from Jurassic.u completely ignore players in the xvehicles. Even after you shoot them they act as though they can't see you, unless you hop out in which case they'll try and eat you immediately... but if you hop back in they can't see you again.
I may do some edits of CTF, if I've got maps that are big enough for tanks. Kinda curious to see if I can take an enemy flag and drive it back to my own base.
If you don't already have them, they're available here · viewtopic.php?f=34&t=12911
Initially I was a bit confused how to drive them, as I usually play with a full HUD and the directions for driving are in the upper-right corner of the screen.
MonsterHunt seemed ideal to test on, I edited up 3 maps with various vehicles... but only 3 as not many MH maps had room for tanks.
Most of the tanks have 2 sets of guns, the main cannon and an alternate smaller weapon. The ability to switch seats didn't work out well for me to use the smaller guns, but fortunately bots were willing to hop in and handle that. Not all the tanks have a secondary gun.
Jeeps have guns that can only be used by a passenger, only weapon the driver has is honking the horn.
Once in a vehicle you can hop out anytime you want, but bots are kind of trapped...
Monsters react differently to the vehicles. While I still haven't gotten around to determining if standard SkaarjTroopers can drive the vehicles (monster, not the playermodel) I've noticed that most of the monsters react to them like they would any normal player... with 1 notable exception:
MH-Xvehicles-LostInTime: The dinos from Jurassic.u completely ignore players in the xvehicles. Even after you shoot them they act as though they can't see you, unless you hop out in which case they'll try and eat you immediately... but if you hop back in they can't see you again.
I may do some edits of CTF, if I've got maps that are big enough for tanks. Kinda curious to see if I can take an enemy flag and drive it back to my own base.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Xvehicles from Feralidragon
Could you release these maps you've edited indeed?
It would be awesome to test this with a few MH types.
Thanks in advance.
It would be awesome to test this with a few MH types.
Thanks in advance.
- EvilGrins
- Godlike
- Posts: 9811
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Xvehicles from Feralidragon
Okay, so can't use the vehicles effectively in CTF.
- If you can drive to the flag, can't pick it up from within a vehicle.
- If you grab the flag and then try to get into a vehicle, it drops from your grasp as soon as you get in.
- If you can drive to the flag, can't pick it up from within a vehicle.
- If you grab the flag and then try to get into a vehicle, it drops from your grasp as soon as you get in.
I intend to.iSenSe wrote:Could you release these maps you've edited indeed?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Xvehicles from Feralidragon
I just want to point out that the entirety of the AI code is still from Dots ( .:..: ), and I never touched it, so I don't really know how good it is myself, but it's at least good enough to have some fun.
As some of you may know, the base code for these vehicles is from the UVehicles mod from Dots himself, where he even set up some Unreal 2 vehicles to work in Unreal and UT99.
From there, all I did was to dramatically improve the physics (the terrain ones), throw in some features and build my own vehicles, but my part of the code, quality-wise, is pretty messy and the physics have all sorts of bugs since I didn't do it correctly either.
Also, a small reminder that these do not really work online (my fault, I believe they did originally from Dots code).
As some of you may know, the base code for these vehicles is from the UVehicles mod from Dots himself, where he even set up some Unreal 2 vehicles to work in Unreal and UT99.
From there, all I did was to dramatically improve the physics (the terrain ones), throw in some features and build my own vehicles, but my part of the code, quality-wise, is pretty messy and the physics have all sorts of bugs since I didn't do it correctly either.
Also, a small reminder that these do not really work online (my fault, I believe they did originally from Dots code).
- EvilGrins
- Godlike
- Posts: 9811
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Xvehicles from Feralidragon
Think you meant UT2004, not Unreal2. Those would be the Onslaught vehicles... which I may have somewhere or other.Feralidragon wrote:Unreal 2 vehicles to work in Unreal and UT99.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Xvehicles from Feralidragon
No, it is Unreal2 - the vehicles are in the file UnrealVehicles2.u.EvilGrins wrote: Think you meant UT2004, not Unreal2.
-
- Skilled
- Posts: 165
- Joined: Tue Jan 19, 2016 4:17 am
Re: Xvehicles from Feralidragon
I really love the tanks. Xvehicles are so cool!! Except how do you get out of the tank??
- EvilGrins
- Godlike
- Posts: 9811
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Xvehicles from Feralidragon
QLoose Cannon wrote:how do you get out of the tank??
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- Feralidragon
- Godlike
- Posts: 5493
- Joined: Wed Feb 27, 2008 6:24 pm
- Personal rank: Work In Progress
- Location: Liandri
Re: Xvehicles from Feralidragon
More precisely, whichever key you have assigned to "Toss weapon".EvilGrins wrote:QLoose Cannon wrote:how do you get out of the tank??
-
- Skilled
- Posts: 165
- Joined: Tue Jan 19, 2016 4:17 am
- EvilGrins
- Godlike
- Posts: 9811
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Xvehicles from Feralidragon
VulpineMisson's forum I visit frequently, but similar to a few others unless you're a member you can't really see posts there and apparently they've changed things so non-members can see their posts..
I sent a thread similar to this, the same I posted this, there... and they've since spawned a new one:
· https://www.vulpinemission.com/viewtopi ... 118#p66118
· https://www.vulpinemission.com/viewtopi ... 124&t=4864
Apparently there's been some interest (2nd link) to see if they can get Tanks vs RX-fighters there.
Vids from them:
tSd_v398k7Y
I sent a thread similar to this, the same I posted this, there... and they've since spawned a new one:
· https://www.vulpinemission.com/viewtopi ... 118#p66118
· https://www.vulpinemission.com/viewtopi ... 124&t=4864
Apparently there's been some interest (2nd link) to see if they can get Tanks vs RX-fighters there.
Vids from them:
tSd_v398k7Y
ueJ18yTgc0Q(V)=CandyMan wrote:I put jeeps in questionable direction, tanks in war in iraq, jeeps and tanks in restbum
this shit is doable, the heavy tank itself may be a good counter to the rx
the way we play rx though would have to change slightly for this to work
Last edited by EvilGrins on Tue Sep 29, 2020 5:57 pm, edited 1 time in total.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9811
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: Xvehicles from Feralidragon
Quite by accident yesterday, with another edit i'm working on, I learned the UTDMW Warlords can get in the tanks. I don't know what caused it, but it walked into a tank and the next thing I knew it was driving it all over the place...
...well, I say "drive" but really it was CRASHING the tank all over the place.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins