Wait, wth? That wasn't intended XD I didn't even know there was a map I made a lot of time ago in there.
PrinceOfFunky wrote:Void is not ignored with additive system maps.
What I meant is that you can add brushes in the void in an additive system world, like the ADDITIVE_MAP example, we usually build maps in a subtractive system world because UnrealEd for UT99 only allows us to create a subtractive system world when clicking on File>New.
This one is a clean additive system world map (try adding a cube and a light):
well well - live and learn you have unreal ed 2 acting like worldcraft/hammer/radiant/ue3 etc.
how did you create that additive world? Is there some weird property somewhere in ued2?
You will wish you used UEd2.1 before.
It will help to install one of the ported botpack.u files so most of the UT extra actors are available.
Many handy new features and import/export options.
It can even do some things that UEd 3 cannot.
Even though you will be able to do individual X/Y/Z scaling of decos, it won't translate in UT which can only scale the whole thing.
You can select items in the browser and right-click swap with items in the map, so changing all instances of an actor can be done in 1 go.
Static mesh support may make you decide "F*ck it, I am going to make an Unreal map!"
EFX audio zone info actors are a standard feature so you can add the reverb effect for the zone, and if the new renderer is also use in UT you get the fancy audio.