CTF-Blice (WIP)

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papercoffee
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Re: CTF-Blice (WIP)

Post by papercoffee » Sun Jan 06, 2019 1:55 pm

editor Dave wrote:In the previous shots I was thinking: "interesting, pretty cool". Now, with lighting I think: "Incredible"!
I wouldn't care for framerate issues if you are below 1000, anyway, and if the view is deserving of that many polygons. I mean, even the internet demands quite capable computers nowadays. If they can handle bloated websites, they should handle higher-poly UT maps as well. :lol2:
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Re: CTF-Blice (WIP)

Post by Isotoxin » Sun Jan 06, 2019 8:20 pm

This looks incredible.

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Re: CTF-Blice (WIP)

Post by Feralidragon » Sun Jan 20, 2019 9:29 pm

It's been a little while since I worked on this map, so the progress isn't that much, but it's still coming along.

I don't have much more to do in the base itself, there will a bit more detail here and there (within reason, a lot of polys already), especially on some of the walls, but other than that it won't be much different than this from now on.

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Re: CTF-Blice (WIP)

Post by SC]-[WARTZ_{HoF} » Sun Jan 20, 2019 10:00 pm

Lookin good Ferali.
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Re: CTF-Blice (WIP)

Post by Pileyrei » Sun Jan 20, 2019 11:48 pm

Cant wait for you to release it :gj:
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Re: CTF-Blice (WIP)

Post by Feralidragon » Mon Feb 04, 2019 1:29 am

Just another (relatively small) update: reduced the size of the small poles by half, since they were huge (bigger than a player lol), and added quite some detail to the front view of the base, which is pretty much ready, with just some minor details missing.

Next I will work mostly on the center (where the flags will be), and back of the base, which as you can see in the 2nd screenshot, has almost nothing but a huge bland wall.

Having that said, this map will not be really suitable for servers upon release, given that it's a high poly map and the base area is huge, making the BSP rendering a bit unstable (not necessarily HOMs or anything, but bigger polys may disappear on certain angles), so it's mostly to be taken as a proof of concept rather than a real map, although it will be fully playable and pathed nonetheless, of course.

The entire map is at 15k polys (over 1k in view at certain spots) and almost 25MB in size, as well as at 34k nodes at the moment (the engine limit is 64k, so I still have a bit of margin).

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Re: CTF-Blice (WIP)

Post by Loose Cannon » Mon Feb 04, 2019 5:36 pm

The detail on this looks incredible!!!

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Re: CTF-Blice (WIP)

Post by EvilGrins » Mon Feb 04, 2019 9:51 pm

Those 2 rooms in the last 2 screenshots... are those the flag rooms?
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Re: CTF-Blice (WIP)

Post by Feralidragon » Tue Feb 05, 2019 1:17 am

EvilGrins wrote:Those 2 rooms in the last 2 screenshots... are those the flag rooms?
Yes.
The flags will be placed between the 2 ramps in the middle.

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Re: CTF-Blice (WIP)

Post by SkYlInE » Tue Feb 05, 2019 6:58 pm

Wow, that is really impressive. Never thought that it is possible to design a UT99 map that good. Will keep an eye on that, im wondering how it works :)

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Re: CTF-Blice (WIP)

Post by Pileyrei » Sat Feb 23, 2019 1:03 pm

Bump. Any updates?
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Re: CTF-Blice (WIP)

Post by fudgonaut » Sat Feb 23, 2019 4:47 pm

Those screenshots are gorgeous!

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Re: CTF-Blice (WIP)

Post by Feralidragon » Sun Feb 24, 2019 1:44 am

Pileyrei wrote:Bump. Any updates?
Well, I didn't make that much progress on this over the past month, and I felt that I was posting very similar and boring screenshots over and over again, since they were all similar views from the bases, so I was going to make another update once I got to the outdoors part of the map again, or when I actually made a release.

Either way, today I actually worked a fair bit on the map, and I will have to wrap it soon anyway given that I am quickly reaching the engine's node limit (I am at 47k, the engine limit is around 65k), so I cannot really add much more to the map either way.

In the meanwhile, if there's really any interest in the progress of this map at its current state, then right now I am still finishing the back (or front, depending on your perspective) of the bases, which is the area I was facing away from in all the previous screenshots, and while tomorrow I may have a more finished view of this part, here's how it currently is:

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Re: CTF-Blice (WIP)

Post by Loose Cannon » Sun Feb 24, 2019 3:11 am

Feralidragon wrote:
Pileyrei wrote:Bump. Any updates?
Well, I didn't make that much progress on this over the past month, and I felt that I was posting very similar and boring screenshots over and over again, since they were all similar views from the bases, so I was going to make another update once I got to the outdoors part of the map again, or when I actually made a release.

Either way, today I actually worked a fair bit on the map, and I will have to wrap it soon anyway given that I am quickly reaching the engine's node limit (I am at 47k, the engine limit is around 65k), so I cannot really add much more to the map either way.

In the meanwhile, if there's really any interest in the progress of this map at its current state, then right now I am still finishing the back (or front, depending on your perspective) of the bases, which is the area I was facing away from in all the previous screenshots, and while tomorrow I may have a more finished view of this part, here's how it currently is:

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There is A LOT of interest in this map and it's progress. Many of us can't wait to see the finished product as these screenshots are really outstanding to say the least.

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Re: CTF-Blice (WIP)

Post by Pileyrei » Sun Feb 24, 2019 6:19 pm

Big thanks for the update Feralidragon. The map looks amazing and I can't wait to see it!

I am planning another DM/CTF blast night on our servers and would love to have your map available to play :tu:
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