Converting DOM to a DM Map
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Converting DOM to a DM Map
Hi everyone:
I've searched through a bunch of threads (as I'm sure it's been discussed before) and can't seem to find a way to change the gametype of a DOM match to a DeathMatch. In the editor, I changed the gametype through the level properties and deleted the control points. I didn't rebuild as it kept crashing, I just saved the map. After saving, it starts to play ok, but then crashes with a General Protection Fault. I'm sure I'm missing a step or 2 somewhere, but not sure what to do. If anyone has a link of how to change gametypes, it would be most appreciated.
Thanks!
I've searched through a bunch of threads (as I'm sure it's been discussed before) and can't seem to find a way to change the gametype of a DOM match to a DeathMatch. In the editor, I changed the gametype through the level properties and deleted the control points. I didn't rebuild as it kept crashing, I just saved the map. After saving, it starts to play ok, but then crashes with a General Protection Fault. I'm sure I'm missing a step or 2 somewhere, but not sure what to do. If anyone has a link of how to change gametypes, it would be most appreciated.
Thanks!
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Re: Converting DOM to a DM Map
You'll need to look through the actor list and remove the stuff that depends on DOM. The playerstarts may be team coded, stuff like that. If you get stuck send me the map and I'll help you by showing you what to look out for.
So long, and thanks for all the fish
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Re: Converting DOM to a DM Map
Hi Jack,
I'm not crazy about DOM gametypes. I mainly play offline and thought this might be fun as a DM game as I really liked the atmosphere even though it's a pretty big map. I played around with it but not really sure what I'm looking for in the actor list as far as it pertaining to the actual DOM level. This is a bit out of my league. I appreciate any insight you could give. There's absolutely no hurry with any help...I've just been tinkering with some things when I have time and not too busy with work. Thanks again!
I'm not crazy about DOM gametypes. I mainly play offline and thought this might be fun as a DM game as I really liked the atmosphere even though it's a pretty big map. I played around with it but not really sure what I'm looking for in the actor list as far as it pertaining to the actual DOM level. This is a bit out of my league. I appreciate any insight you could give. There's absolutely no hurry with any help...I've just been tinkering with some things when I have time and not too busy with work. Thanks again!
Last edited by Loose Cannon on Tue Jan 22, 2019 12:47 pm, edited 1 time in total.
- FraGnBraG
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Re: Converting DOM to a DM Map
did you get permission from Deathox to edit his map and then post it here?
If not you better ask him or delete your attachment now :/
The map has no brushes so you can't build it anyways...
If not you better ask him or delete your attachment now :/
The map has no brushes so you can't build it anyways...
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Re: Converting DOM to a DM Map
Thanks for wasting my time OP. Added you to my "always ignore" list.
So long, and thanks for all the fish
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Re: Converting DOM to a DM Map
You're overthinking this, it's not that complicated.
Just rename it from DOM to DM.
I do it all the time, this used to be a DOM · https://unreal-games.livejournal.com/106946.html
Just rename it from DOM to DM.
I do it all the time, this used to be a DOM · https://unreal-games.livejournal.com/106946.html
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Converting DOM to a DM Map
That's what I do but a more satisfactory and comprehensive way is to use MrLoathsome's Multi Map Madness as this introduces new gametypes and so (presumably) alters the gametype code.EvilGrins wrote: Just rename it from DOM to DM.
MMM readme wrote:Loathsomes Multi Map Madness - Pack1
Play DM, TDM and LMS on CTF and DOM maps.
Six new games will be in your gametypes list:
"DeathMatch - CTF Maps"
"Team DeathMatch - CTF Maps"
"Last Man Standing - CTF Maps"
"DeathMatch - DOM Maps"
"Team DeathMatch - DOM Maps"
"Last Man Standing - DOM Maps"
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Re: Converting DOM to a DM Map
Frag,
I didn't think about that....I deleted it. Like I said, it's just for my collection/ enjoyment offline. Not sharing with anyone. Thanks.
I didn't think about that....I deleted it. Like I said, it's just for my collection/ enjoyment offline. Not sharing with anyone. Thanks.
Re: Converting DOM to a DM Map
The ControlPoints (like other game specific actors) have a protection against usage in other game types:
or
So they don't cause trouble if the game is not 'Domination'.
Code: Select all
function PostBeginPlay() {
if ( !Level.Game.IsA('Domination') )
return;
else
...
Code: Select all
function Touch(Actor Other) {
if ( !Other.bIsPawn || !Pawn(Other).bIsPlayer || !Level.Game.IsA('Domination') )
return;
...
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
Re: Converting DOM to a DM Map
Which kind of makes sense, because it would have to have DOM actors to be a "DOM" map, but a DM has all the basic actors to run with.
As opposed to plying-making a DM then changing to play a DOM from renaming.
As opposed to plying-making a DM then changing to play a DOM from renaming.
Binary Space Partitioning
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Re: Converting DOM to a DM Map
OjitroC wrote:That's what I do but a more satisfactory and comprehensive way is to use MrLoathsome's Multi Map Madness as this introduces new gametypes and so (presumably) alters the gametype code.EvilGrins wrote: Just rename it from DOM to DM.MMM readme wrote:Loathsomes Multi Map Madness - Pack1
Play DM, TDM and LMS on CTF and DOM maps.
Six new games will be in your gametypes list:
"DeathMatch - CTF Maps"
"Team DeathMatch - CTF Maps"
"Last Man Standing - CTF Maps"
"DeathMatch - DOM Maps"
"Team DeathMatch - DOM Maps"
"Last Man Standing - DOM Maps"
Thanks OjitroC (and to MrLoathsome). That's a pretty slick gametype code. It worked!
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Re: Converting DOM to a DM Map
I always liked MonsterMadness' "Us Against Them" as it plays out on ALL maps no matter the gametype.OjitroC wrote:That's what I do but a more satisfactory and comprehensive way is to use MrLoathsome's Multi Map Madness as this introduces new gametypes and so (presumably) alters the gametype code.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins