Looking for mod/mutator which makes standart skins brighter

Search, find and discuss about Mutators!
User avatar
Integro
Novice
Posts: 7
Joined: Sat Feb 10, 2018 8:40 pm
Contact:

Looking for mod/mutator which makes standart skins brighter

Post by Integro » Wed Jan 30, 2019 11:20 am

Hello, Community! :)
I need your assistance to find mod/mutator which can FORCED made standart ut'99 skins bright/shiny/contrast on server.
It is not just contrast skin texture, also need increasing of texture's lighting.
I like the way how it was realized in Quake Live.
Look at attached image.

Do anybody have some ideas?)
Attachments
84355-shot0071.jpg
Ready.jpg
Last edited by Integro on Fri Feb 01, 2019 7:58 am, edited 1 time in total.

User avatar
sektor2111
Godlike
Posts: 4142
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Looking for mod/murator which makes standart skins brigh

Post by sektor2111 » Wed Jan 30, 2019 1:01 pm

bUnLit = True, set for "players" - cons: their weapon looks darker when such tweak is used.
They won't be more bright but... will have the same lightning even in the dark - visible all time so to speak.

User avatar
Feralidragon
Godlike
Posts: 5105
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Looking for mod/murator which makes standart skins brigh

Post by Feralidragon » Wed Jan 30, 2019 1:58 pm

bUnlit is certainly a way, as well bumping up the Scaleglow of the player to something like 1.5 or 1.75 (any higher won't make a difference).

Furthermore a mesh overlay could be added to the player, similar to how the shield belt works, but be only a single color to make the player look brighter, like white-ish, or other colors if you want to highlight team colors as well, perhaps rendered as modulated with a white-ish color to increase the brightness of the overlaid player (although I don't remember if the modulated rendering has Z-buffering bugs which prevent it to work as good as the other rendering types, at least I recall some issues with it).

As for the weapon, it only matters the third person view, which only the engine controls, so if the mutator runs client-side-only code, it can externally set the weapon from other pawns/players as unlit, although the mesh overlay kind of solution won't work for the weapon because you don't really have any access to the weapon location of the third person view in UT99.

User avatar
sektor2111
Godlike
Posts: 4142
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Looking for mod/murator which makes standart skins brigh

Post by sektor2111 » Wed Jan 30, 2019 2:13 pm

Feralidragon wrote:as well bumping up the Scaleglow of the player to something like 1.5 or 1.75
Ohh... stupid me, I did even those lamps more bright using such things, damn I forgot my own tricks...

User avatar
PrinceOfFunky
Godlike
Posts: 1080
Joined: Mon Aug 31, 2015 10:31 pm

Re: Looking for mod/murator which makes standart skins brigh

Post by PrinceOfFunky » Wed Jan 30, 2019 2:46 pm

Integro wrote:Hello, Community! :)
I need your assistance to find mod/mutator which can FORCED made standart ut'99 skins bright/shiny/contrast on server.
It is not just contrast skin texture, also need increasing of texture's lighting.
I like the way how it was realized in Quake Live.
Look at attached image.

Do anybody have some ideas?)
The exact same effect in the second image could be obtained by using a mutator that duplicates the player mesh, attaches it to that same player, increases its fatness level and gives it a green texture which must be modulated and unlit.
"Your stuff is known to be buggy and unfinished/not properly tested"

Aldebaran
Masterful
Posts: 672
Joined: Thu Jan 28, 2016 7:30 pm

Re: Looking for mod/murator which makes standart skins brigh

Post by Aldebaran » Wed Jan 30, 2019 4:10 pm

In Nexgen112 you have the option to set "colorizePlayerSkins=True", then all skins looks little bit brighter, especially in dark places you notice the difference.

User avatar
esnesi
Adept
Posts: 454
Joined: Mon Aug 31, 2015 12:58 pm
Personal rank: on it!

Re: Looking for mod/murator which makes standart skins brigh

Post by esnesi » Wed Jan 30, 2019 4:59 pm

^ Aldebaran dropping some real useful knowledge!
thanks.

darksonny
Adept
Posts: 251
Joined: Sat Sep 13, 2008 10:24 pm

Re: Looking for mod/murator which makes standart skins brigh

Post by darksonny » Wed Jan 30, 2019 7:12 pm

Aldebaran wrote:In Nexgen112 you have the option to set "colorizePlayerSkins=True", then all skins looks little bit brighter, especially in dark places you notice the difference.
Where can I get that nexgen112 thing dude?

User avatar
sektor2111
Godlike
Posts: 4142
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Looking for mod/murator which makes standart skins brigh

Post by sektor2111 » Wed Jan 30, 2019 7:16 pm


User avatar
Integro
Novice
Posts: 7
Joined: Sat Feb 10, 2018 8:40 pm
Contact:

Re: Looking for mod/murator which makes standart skins brigh

Post by Integro » Wed Jan 30, 2019 8:10 pm

sektor2111 wrote:bUnLit = True, set for "players" - cons: their weapon looks darker when such tweak is used.
They won't be more bright but... will have the same lightning even in the dark - visible all time so to speak.
Unfortunately it is not decision, because i want to make it for each player on server. In addition i guess some anticheats can detect this added line in user.ini.

User avatar
Feralidragon
Godlike
Posts: 5105
Joined: Wed Feb 27, 2008 6:24 pm
Personal rank: Work In Progress
Location: Liandri

Re: Looking for mod/murator which makes standart skins brigh

Post by Feralidragon » Wed Jan 30, 2019 9:33 pm

It's not an ini entry, sektor was talking about code itself, and so was I.
We were talking about how could a mutator like this be created, in terms of the actual coding involved, because a standalone mutator for this probably doesn't exist yet.

But, as pointed out above, probably you already have something similar to what you want by using Nexgen.

User avatar
sektor2111
Godlike
Posts: 4142
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Looking for mod/murator which makes standart skins brigh

Post by sektor2111 » Wed Jan 30, 2019 10:15 pm

Integro wrote:In addition i guess some anticheats can detect this added line in user.ini.
Not everything is based on pushing buttons and editing INI. I have to admit that some INI settings aren't written anywhere. Docs have some lack of information. But if you want a permanent mutator or such, I can code a small tiny thing doing this for players/non-players with a very small impact toward performance. I have to look first at replication properties for figuring what sort of properties will be part of replication (a ServerActor will be a goal here), if we are poor in replication, then a small injection in client might bright a bit life-forms - here network will have less load if client is authoritatively doing this. Or... perhaps an experienced coder can do it in less than 10 minutes.

User avatar
Integro
Novice
Posts: 7
Joined: Sat Feb 10, 2018 8:40 pm
Contact:

Re: Looking for mod/murator which makes standart skins brigh

Post by Integro » Thu Jan 31, 2019 4:59 pm

Aldebaran wrote:In Nexgen112 you have the option to set "colorizePlayerSkins=True", then all skins looks little bit brighter, especially in dark places you notice the difference.
I installed Nexgen112 + NexgenPlus100 (plugin), then I entered with admin password, and checked box "Colorized skins" in plugin setting. Yes, colorized skin looks better, but it is not bright enough :). And when I tested it offline on usual dedicated server on my PC, I saw only my own colorized skin, but bots had not changes.

-MERGED-
sektor2111 wrote:
Integro wrote:In addition i guess some anticheats can detect this added line in user.ini.
I can code a small tiny thing doing this for players/non-players with a very small impact toward performance. I have to look first at replication properties for figuring what sort of properties will be part of replication (a ServerActor will be a goal here), if we are poor in replication, then a small injection in client might bright a bit life-forms - here network will have less load if client is authoritatively doing this. Or... perhaps an experienced coder can do it in less than 10 minutes.
That would be great! If it is important we use Ultimate NewNet on our server and ACE anticheat. By the way, i found out yesterday that it absolutly usless against famous german schoolboy-cheater known as The Butcher!/MasterOfDesaster and as other similar shit-nicknames :)
Last edited by papercoffee on Thu Jan 31, 2019 11:36 pm, edited 1 time in total.
Reason: double post

User avatar
EvilGrins
Godlike
Posts: 6388
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Looking for mod/murator which makes standart skins brigh

Post by EvilGrins » Thu Jan 31, 2019 10:52 pm

Ack!

My eyes!!
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
papercoffee
Godlike
Posts: 9384
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Looking for mod/murator which makes standart skins brigh

Post by papercoffee » Thu Jan 31, 2019 11:37 pm

@Integro
Please avoid double posts next time.

We allow our member to edit theirs posts.

Post Reply