Pac-Man question

Discussions about UT99
Post Reply
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Pac-Man question

Post by EvilGrins »

This would probably work better if I was at home but it's bugging me now and I'm at work.

There's a beautiful Pac-Man themed map for UT. Basic blue walls, warp-zone-teleports on either side, power dots in corners AMP all weapons, etc. Think it's called DM-LS_PacMan, but don't hold me to that. It's a great map for playing Last Man Standing in.

In the center of the map there's a room where nothing can be killed (looks like a cafe run by playerbots) I've played with MonsterSpawn running enough to know that not even monsters can be killed in there.

How is that possible?

...and can it be re-created in other maps?
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Barbie
Godlike
Posts: 2792
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: Pac-Man question

Post by Barbie »

EvilGrins wrote:In the center of the map there's a room where nothing can be killed [...] How is that possible?
Every zone has the property "bNeutralZone":

Code: Select all

class ZoneInfo extends Info native nativereplication;
[...]
// Zone flags.
[...]
var()		bool   bNeutralZone; // Players can't take damage in this zone.
The GameInfo classes respect this flag with this or similar code:

Code: Select all

function int ReduceDamage( int Damage, name DamageType, pawn injured, pawn instigatedBy ) {
	if( injured.Region.Zone.bNeutralZone )
		return 0;
	return Damage;
}
No damage is applied then.
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Pac-Man question

Post by EvilGrins »

Thanks Barbie.

Part of the reason I was curious is I frequently get asked to do edits of MonsterHunt maps to convert to Deathmatch by someone who will remain nameless...
cough cough
Hook
...and rather than setup new spawn points (not a strength of mine) I toyed with the notion of letting everyone spawn into the same area where there's weapons but they can't hurt each other.

Wholesale slaughter of each other could only begin after they left the cabin:
Image

Kind of a built in spawning-protection... except there's no time limit. They just gotta get outta there and duck for cover.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
papercoffee
Godlike
Posts: 10443
Joined: Wed Jul 15, 2009 11:36 am
Personal rank: coffee addicted !!!
Location: Cologne, the city with the big cathedral.
Contact:

Re: Pac-Man question

Post by papercoffee »

EvilGrins wrote: ...and rather than setup new spawn points (not a strength of mine) I toyed with the notion of letting everyone spawn into the same area where there's weapons but they can't hurt each other.
THIS is a very BAD idea!!
Especially if you want to edit this map for a certain someone, because he is totally hooked to Redeemer game play. People tend to camp with this weapon and the first who gets out will just do this and wait for the others to step out of the cabin. This is a nobrainer match that way.
JackGriffin
Godlike
Posts: 3774
Joined: Fri Jan 14, 2011 1:53 pm
Personal rank: -Retired-

Re: Pac-Man question

Post by JackGriffin »

paper is right. Way right.

Converting maps from one gametype to another is much harder than it seems at first attempt. MH is bad news because there are so many gametype-specific actors embedded into the maps. Counters that open doors/new areas is just one simple example. Trust me, you'll mess up in ways that you never considered because players are quite good at figuring out exploits.

DM gameplay has been perfected over decades of trial and error. If almost all DM maps have remote spawnpoints then it's for a reason. Changing that dynamic isn't going to work, it's only going to make you realize why evolution has went in this direction.
So long, and thanks for all the fish
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Pac-Man question

Post by EvilGrins »

JackGriffin wrote:Converting maps from one gametype to another is much harder than it seems at first attempt. MH is bad news because there are so many gametype-specific actors embedded into the maps. Counters that open doors/new areas is just one simple example.
Was kinda hoping it might be simple to delete doors and counters, but you're right.

If nothing else, get some help if attempting that kind of conversion.
papercoffee wrote:This is a nobrainer match that way.
Campers with redeemers can be countered by the safe-zone. If someone steps out and sees a redeemer coming at them, just step back in and they're safe... but yeah, I see what you mean.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
Post Reply