got original belt, sash and leg armor with corrected UVs and adjusted erroneous lowerback vertex position+psk hack for twosided texture for new sash and leg armor to be visible on both sides
hopefully this thing is all done finally
not much hub-bub. team colors done. enjoy
team colors done. had to do a twosided texture hack on the psk again.
(compare to the mkx classed release of Reiko I did yesterday. MK has come a long way in realism.)
Updated- added faction logo to cloth and fixed a few polygon and vertex issues
Team colors done to get your Sektor(Red) and Cyrax(Gold) fix
merged two textures into one and overlayed processed normal maps and reconfigured UVs and hacked the class file to LODstyle=20 so the dreads show up further away.
Model by (I think) deexie from deviantart (probably property of wb/netherealm studios)
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Would be great to have a whole voicepack. I can make a taunt and acknowledge pack but I havent figured out how to change death sounds. any ideas?UnrealGGecko wrote:Would've been nice if at least the cyber Smoke had Xan's death sounds, but otherwise nice work
Edit. I just tried a basic bot menu voice change to Xan and it was taunts but not death sounds. death sounds were still male one or two or something. I would love to know how to customize deathsounds. So many soundfx in mortal kombat crying to be used in UT
The death sounds are under Sounds in the default properties - just assign the sounds you want to use.bigfoot_pi wrote: ... I havent figured out how to change death sounds. any ideas?
I wonder if the original UT99 skeletons/anims used in the vertex meshes are to be found somewhere, getting that model with the default animations would be awesome.
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It'd be way cooler if each of the multikills had the MK: Armageddon fataliy announcments.EvilGrins wrote:You ever thought of developing an MK-voiceover for the game's system notifications? Like instead of "MONSTER KILL" it says "FATALITY".
2 Deadly Fatality
3 Killer Fatality
Etc... until 11 which is