Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja
- bigfoot_pi
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Re: Mortal Kombat models-"UnrealKombat" 3/12
Onaga updated-finalfix3
got original belt, sash and leg armor with corrected UVs and adjusted erroneous lowerback vertex position+psk hack for twosided texture for new sash and leg armor to be visible on both sides
hopefully this thing is all done finally
download link:
pic
got original belt, sash and leg armor with corrected UVs and adjusted erroneous lowerback vertex position+psk hack for twosided texture for new sash and leg armor to be visible on both sides
hopefully this thing is all done finally
download link:
pic
- bigfoot_pi
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Re: Mortal Kombat models-"UnrealKombat"-3/13-Onaga/Reiko
Reiko (from an MKX mod) player model for UT99
not much hub-bub. team colors done. enjoy
Download:
pic
video
etSeGyMS8uk
not much hub-bub. team colors done. enjoy
Download:
pic
video
etSeGyMS8uk
Last edited by bigfoot_pi on Thu Mar 14, 2019 3:16 am, edited 2 times in total.
- bigfoot_pi
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Re: Mortal Kombat models-"UnrealKombat"-3/13-ReikoMKAv2
Reiko (from MK Armageddon) player model for UT99
team colors done. had to do a twosided texture hack on the psk again.
(compare to the mkx classed release of Reiko I did yesterday. MK has come a long way in realism.)
Updated- added faction logo to cloth and fixed a few polygon and vertex issues
download:
pic:
video
upAl3Slsohw
team colors done. had to do a twosided texture hack on the psk again.
(compare to the mkx classed release of Reiko I did yesterday. MK has come a long way in realism.)
Updated- added faction logo to cloth and fixed a few polygon and vertex issues
download:
pic:
video
upAl3Slsohw
- bigfoot_pi
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Re: Mortal Kombat models-"UnrealKombat"-3/13-Onaga/ReikoV2
Retro Cyber Smoke (from UMK3) character for UT99.
Team colors done to get your Sektor(Red) and Cyrax(Gold) fix
merged two textures into one and overlayed processed normal maps and reconfigured UVs and hacked the class file to LODstyle=20 so the dreads show up further away.
Model by (I think) deexie from deviantart (probably property of wb/netherealm studios)
download:
pic
video
VUWMO18DxdM
Team colors done to get your Sektor(Red) and Cyrax(Gold) fix
merged two textures into one and overlayed processed normal maps and reconfigured UVs and hacked the class file to LODstyle=20 so the dreads show up further away.
Model by (I think) deexie from deviantart (probably property of wb/netherealm studios)
download:
pic
video
VUWMO18DxdM
- UnrealGGecko
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin
Would've been nice if at least the cyber Smoke had Xan's death sounds, but otherwise nice work
My work for UT99: Counter-Strike VP, MaleOne+ (now updated), FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, (NEW!) CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
- bigfoot_pi
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin
Would be great to have a whole voicepack. I can make a taunt and acknowledge pack but I havent figured out how to change death sounds. any ideas?UnrealGGecko wrote:Would've been nice if at least the cyber Smoke had Xan's death sounds, but otherwise nice work
Edit. I just tried a basic bot menu voice change to Xan and it was taunts but not death sounds. death sounds were still male one or two or something. I would love to know how to customize deathsounds. So many soundfx in mortal kombat crying to be used in UT
Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin
The death sounds are under Sounds in the default properties - just assign the sounds you want to use.bigfoot_pi wrote: ... I havent figured out how to change death sounds. any ideas?
- bigfoot_pi
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin
Cyber Smoke
I wonder if the original UT99 skeletons/anims used in the vertex meshes are to be found somewhere, getting that model with the default animations would be awesome.
I wonder if the original UT99 skeletons/anims used in the vertex meshes are to be found somewhere, getting that model with the default animations would be awesome.
- BadCorps
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"
It'd be way cooler if each of the multikills had the MK: Armageddon fataliy announcments.EvilGrins wrote:You ever thought of developing an MK-voiceover for the game's system notifications? Like instead of "MONSTER KILL" it says "FATALITY".
1 Fatality
2 Deadly Fatality
3 Killer Fatality
Etc... until 11 which is
ULTIMATE FATALITY
- LightningHunter
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja
Does anyone have all of bigfoot_pi's models to download? All the links are broken.
- EvilGrins
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja
I downloaded a few, though I never did anything with them.LightningHunter wrote: ↑Thu Feb 27, 2020 8:23 am Does anyone have all of bigfoot_pi's models to download? All the links are broken.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja
I've got them all and most are in use in one form or another.