Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Ninja

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Re: Mortal Kombat models-"UnrealKombat" 3/12

Postby bigfoot_pi » Wed Mar 13, 2019 3:00 am

Onaga updated-finalfix3
got original belt, sash and leg armor with corrected UVs and adjusted erroneous lowerback vertex position+psk hack for twosided texture for new sash and leg armor to be visible on both sides
hopefully this thing is all done finally :)
download link:
https://drive.google.com/open?id=1uW6I6 ... E39Hv9h2j8

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Re: Mortal Kombat models-"UnrealKombat"-3/13-Onaga/Reiko

Postby bigfoot_pi » Wed Mar 13, 2019 7:32 am

Reiko (from an MKX mod) player model for UT99
not much hub-bub. team colors done. enjoy
Download:
https://drive.google.com/open?id=11_16C ... KoqN6_nb6T

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Last edited by bigfoot_pi on Thu Mar 14, 2019 3:16 am, edited 2 times in total.
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Re: Mortal Kombat models-"UnrealKombat"-3/13-ReikoMKAv2

Postby bigfoot_pi » Thu Mar 14, 2019 1:17 am

Reiko (from MK Armageddon) player model for UT99
team colors done. had to do a twosided texture hack on the psk again.
(compare to the mkx classed release of Reiko I did yesterday. MK has come a long way in realism.)
Updated- added faction logo to cloth and fixed a few polygon and vertex issues
download:
https://drive.google.com/open?id=1wpxG3 ... 0Ki5cJGhxZ

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Re: Mortal Kombat models-"UnrealKombat"-3/13-Onaga/ReikoV2

Postby bigfoot_pi » Thu Mar 14, 2019 7:28 am

Retro Cyber Smoke (from UMK3) character for UT99.
Team colors done to get your Sektor(Red) and Cyrax(Gold) fix
merged two textures into one and overlayed processed normal maps and reconfigured UVs and hacked the class file to LODstyle=20 so the dreads show up further away.
Model by (I think) deexie from deviantart (probably property of wb/netherealm studios)
download:
https://drive.google.com/open?id=1A9eAS ... uITv1Z5QZ6

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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin

Postby UnrealGGecko » Thu Mar 14, 2019 8:27 am

Would've been nice if at least the cyber Smoke had Xan's death sounds, but otherwise nice work :tu:
"NHL Rock The Rink" (PS1) announcer wrote:...And there are no stunt doubles in this game, folks!

My work for UT99: Counter-Strike VP, MaleOne+ & FemaleOne+ voicepacks (NEW!), DM-XC-NaliTreeV2 (from the ut99.org Xmas Contest mappack), my small spec of files at Google Drive

List of console converted maps, models & more!
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin

Postby bigfoot_pi » Thu Mar 14, 2019 9:01 am

UnrealGGecko wrote:Would've been nice if at least the cyber Smoke had Xan's death sounds, but otherwise nice work :tu:

Would be great to have a whole voicepack. I can make a taunt and acknowledge pack but I havent figured out how to change death sounds. any ideas?

Edit. I just tried a basic bot menu voice change to Xan and it was taunts but not death sounds. death sounds were still male one or two or something. I would love to know how to customize deathsounds. So many soundfx in mortal kombat crying to be used in UT :)
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin

Postby OjitroC » Thu Mar 14, 2019 9:20 am

bigfoot_pi wrote: ... I havent figured out how to change death sounds. any ideas?

The death sounds are under Sounds in the default properties - just assign the sounds you want to use.
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Re: Mortal Kombat models-"UnrealKombat"-4/11/19

Postby bigfoot_pi » Thu Apr 11, 2019 11:40 am

YHUH/YSHUA
J O U R N E Y
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Re: Mortal Kombat models-"UnrealKombat"-3/14-Retro Cyber Nin

Postby Higor » Fri Apr 12, 2019 5:48 pm

Cyber Smoke :rock:
I wonder if the original UT99 skeletons/anims used in the vertex meshes are to be found somewhere, getting that model with the default animations would be awesome.
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Re: New Mortal Kombat models for UT99 - "UnrealKombat"

Postby BadCorps » Tue Apr 23, 2019 1:48 pm

EvilGrins wrote:You ever thought of developing an MK-voiceover for the game's system notifications? Like instead of "MONSTER KILL" it says "FATALITY".

It'd be way cooler if each of the multikills had the MK: Armageddon fataliy announcments.

1 Fatality
2 Deadly Fatality
3 Killer Fatality
Etc... until 11 which is
ULTIMATE FATALITY
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