Metalfist wrote:Needless to say I won't be working on this any further. Readme included. It has botsupport
OjitroC wrote:and the giant fish are a very appropriate 'trap'
And then Pathnode92 and PathNode93 are not like they are following rules. All external reachSpecs connections are heading to them but NOTHING goes from them to teleporters, it's indeed a trap... and then PathNodes are way useless if are not heading anywhere.Polge wrote:PathNodes for the bots to use while swimming must be in the water. Placing paths above the water's surface will result in bots bobbing at that spot, attempting unsuccessfully to levitate to the PathNode's location.
MapGarbage wrote:CTFReport: --- Reporting AlternatePaths setup: ---
CTFReport: For Team 0 = 0 pieces.
CTFReport: For Team 1 = 0 pieces.
Maybe you want to fix the following also:Metalfist wrote:will try to fix my mistakes
AFAIK a Light placed in the void will not emit any light.sektor2111 wrote:Light242 mentioned by Barbie into void do seems to have a good purpose else sniper spot will go dark, that one can stay around.
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