Weapon Meshes
- deuxsonic
- Novice
- Posts: 11
- Joined: Sun Mar 03, 2019 4:56 pm
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- Location: Ohio, USA, Earth
Weapon Meshes
I'm curious if there is a way through the UnrealScript to flip a mesh along an axis. Is it maybe something I'm missing in Default Properties?
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- Godlike
- Posts: 3774
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: Weapon Meshes
The easiest way I've found is to export the model then import it back in as a mirrored mesh. This is an example from Food Fight:
#exec MESH IMPORT MESH=SaladBagM ANIVFILE=MODELS\SaladBag_a.3d DATAFILE=MODELS\SaladBag_d.3d LODSTYLE=10 UnMirror=1
That last bit is the magic.
#exec MESH IMPORT MESH=SaladBagM ANIVFILE=MODELS\SaladBag_a.3d DATAFILE=MODELS\SaladBag_d.3d LODSTYLE=10 UnMirror=1
That last bit is the magic.
So long, and thanks for all the fish
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- Godlike
- Posts: 3774
- Joined: Fri Jan 14, 2011 1:53 pm
- Personal rank: -Retired-
Re: Weapon Meshes
You can't (as far as I know) specify the axis. That would require exporting to Blender and flipping it, which is probably the route you should take so you have fine grain control. Is this a static mesh or is it animated?
If you go that route it's best to use UModel for your mesh exporting. I've run into a ton of bugs using batchexport, WOTgreal, etc.
If you go that route it's best to use UModel for your mesh exporting. I've run into a ton of bugs using batchexport, WOTgreal, etc.
So long, and thanks for all the fish