180 new brushes, some Texture changes and realignment and a new secret area.
Much happier with the new looks, no changes to gameplay (except the secret area).
Spoiler
EDIT:
Le Impact Frag found a BSP error on a stairway, map fixed. Please DL again.
Error on opening: "Encountered oversize texture without sufficient mipmaps". If I remove your screenshots (512x512), the map can be loaded.ExpEM wrote:DM-BellsPeak][.unr
This is a known bug with every map I release, change your renderer to something other than original D3d will fix this.Barbie wrote:Error on opening: "Encountered oversize texture without sufficient mipmaps". If I remove your screenshots (512x512), the map can be loaded.ExpEM wrote:DM-BellsPeak][.unr
This is not an answer, you do great maps - okay, okay, you should try XC paths - and if your maps are great, then you might be willing to solve these images because the goal is the game not crashing players.ExpEM wrote:This is a known bug with every map I release
Geometry it's a bit borked, probably that's why it developed that bug. Unfortunately this will require a "manual" work for figuring which Model has issues... as long as Editor is not logging the point with problems and then... useless spam-log is not helpful for debugging...Editor-Log wrote: ...
Log: bspBuild built 3616 convex polys into 4910 nodes
Log: Found 16 zones
Warning: bspAddNode: Infinitesimal polygon 2 (3)
Warning: bspAddNode: Infinitesimal polygon 2 (3)
Warning: FPoly::Fix: Collapsed a point
Warning: FPoly::Fix: Collapsed a point
Log: Polys: 2744 -> 2744
Log: Nodes: 13364 -> 4991
Log: Points: 10148 -> 7020
Log: Vectors: 840 -> 840
...
You seem to be very creative with your reactions
Keep in mind this map was designed for a competition with size constraints, It wasn't entered due to growing too big. However the underlying layout was for a smaller level.