does/can Ued support 4k resolution?

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TheDane
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does/can Ued support 4k resolution?

Post by TheDane » Thu Mar 21, 2019 8:14 pm

Hi there, maybe dumb question, but here we go.

If I run the editor in 4k resolution (3840x2160) the editor acts strange on me. If I place a pickup like e.g. MedBox, it will appear visible in all views except the 3D views, I can see the mesh is existing in the 2D views.

Everything works as supposed if I use HD resolution (1920x1080). But I'd like to use 4k resolution, that way I can work faster on my terrain as I can use multiple viewports simultanious.

Is there a hard coded limit in the editor, or is there a work arround for this issue?
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Re: does/can Ued support 4k resolution?

Post by UnrealGGecko » Thu Mar 21, 2019 9:15 pm

Dumb answer but ah why not :mrgreen:

Tried to change the UEd renderer to OpenGL?

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TheDane
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Re: does/can Ued support 4k resolution?

Post by TheDane » Thu Mar 21, 2019 9:36 pm

UnrealGGecko wrote:Dumb answer but ah why not :mrgreen:

Tried to change the UEd renderer to OpenGL?
It's embarrasing how fast you can forget even the simplest things haha :oops:

That did the trick, thank you! :tu:

So ... we found the upper limit for the software renderer :loool:
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Re: does/can Ued support 4k resolution?

Post by Red_Fist » Thu Mar 21, 2019 10:32 pm

I assumed openGL didn't work in the editor , ver 436 UT

Wish I could just to see if it even works, all I see is software or directx, I use software driver since time began. but I always wondered how it would look or work. DirectX sucks for UT game or edit.
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Re: does/can Ued support 4k resolution?

Post by Tyr » Fri Mar 22, 2019 1:19 am

I had a strange problem with my monitor resolution (3440 x 1440) and Ued. In a maximized window, the editor crashes if i'm flying around in the 3D view and being too close to a sprite. The editor is freezing. My workaround is decreasing the width of the whole window a bit.
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Re: does/can Ued support 4k resolution?

Post by papercoffee » Fri Mar 22, 2019 4:05 am

Can you believe that? The developer at that time did not take into consideration that we will still play this game nowadays... with much bigger screen resolution than they anticipated or even knew was possible. Let alone creating new stuff with that dumb little editor they shipped with the game.
Ha ha ha, what a bunch of losers.

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Re: does/can Ued support 4k resolution?

Post by Chamberly » Fri Mar 22, 2019 8:47 am

It's pretty amazing! :mrgreen:
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Re: does/can Ued support 4k resolution?

Post by sektor2111 » Fri Mar 22, 2019 3:26 pm

Red_Fist wrote:I assumed openGL didn't work in the editor , ver 436 UT

Wish I could just to see if it even works, all I see is software or directx, I use software driver since time began. but I always wondered how it would look or work. DirectX sucks for UT game or edit.
It works depending on machine used - system drivers more exactly.
Me personally I wasn't fascinated about sprites shown in Editor. I believe render has the goal GameEngine not really EditorEngine and that's why it lacks in display instances, but it's not 100% garbled.
[attachment=0]OpenGL_InEditor.PNG[/attachment]
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Re: does/can Ued support 4k resolution?

Post by Feralidragon » Sat Mar 23, 2019 3:00 am

Yeah, OpenGL works, but you need to set it manually in the ini file(s) in order to use it.

Personally the best setup for me is the 3D view rendered in OpenGL, while the 2D viewports are rendered using Software, to get the best of both worlds, since in 3D you want to check how exactly the map looks like without having to necessarily play test the map, and it's a smoother and far more enjoyable mapping experience overall, while in 2D the OpenGL renderer kinda messes up the 2D lines a bit, among other bugs that it has, with Software being a lot more reliable for those.

One note when using OpenGL though: whenever you rebuild the lighting, issue a "flush" command afterwards, since the viewport has a bug, at least with OpenGL, where it doesn't really update the view sometimes when the lighting is rebuilt.

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Re: does/can Ued support 4k resolution?

Post by Red_Fist » Sat Mar 23, 2019 3:31 am

ini ? how ? I would like to try it see what happens, mainly to see lighting correctly as if in-game. DirectX works but I just can't stand how clunky it is.
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Re: does/can Ued support 4k resolution?

Post by sektor2111 » Sat Mar 23, 2019 8:06 am

Snippet from my UnrealEd.ini

Code: Select all

[U2Viewport0]
Active=1
X=0
Y=0
W=890
H=553
RendMap=5
Left=0.000000
Top=0.000000
Right=1191.000000
Bottom=598.000000
PctLeft=0.000000
PctTop=0.000000
PctRight=1.000000
PctBottom=1.000000
Device=OpenGLDrv.OpenGLRenderDevice
;Device=D3D9Drv.D3D9RenderDevice
;Device=SoftDrv.SoftwareRenderDevice
...
I switch manually even for D9d9. Like Ferali said you have to "flush" sometimes because refreshing is weak or None at random. If you have a bit of time you can paint a button and add it into Ued for being more handy.

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Re: does/can Ued support 4k resolution?

Post by TheDane » Sat Mar 23, 2019 1:44 pm

I've set OpenGL on all my viewports and can't reproduce any misbehavior yet? :tu:
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Re: does/can Ued support 4k resolution?

Post by Red_Fist » Sat Mar 23, 2019 11:57 pm

Wow, wish I knew about this years ago, but now I can see the lighting the same as in-game. thanks Sektor !!! :tu:
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Re: does/can Ued support 4k resolution?

Post by Feralidragon » Sun Mar 24, 2019 11:27 am

TheDane wrote:I've set OpenGL on all my viewports and can't reproduce any misbehavior yet? :tu:
You will probably notice some minor issues with 2D line rendering in the 2D viewports.

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Re: does/can Ued support 4k resolution?

Post by Red_Fist » Sun Mar 24, 2019 8:01 pm

I have a standard older monitor `1280 by 1024 res. What I can tell you is the grid, when you zoom in or out, I can see the larger 8by8, 16,32 , etc, size much better , and the 1 unit also looks much better.

I have not examined anything yet, but directX, has always had a huge delay, when it leaves the game while play testing through editor, or if I Alt Tab, with only the game running, there was and always have been, a long delay. That is through several motherboards and vid cards and win color depth and size the same as the game screen size, always the same problem, plus I don't like the way directX looks for UT at all.

Ued seems to load better-faster, I dunno it had a snappy feel or something.
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