THUNDERBOLT is mapping again!
- EvilGrins
- Godlike
- Posts: 9803
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
THUNDERBOLT is mapping again!
Have a look · http://www.destinationunreal.com/module ... ic&p=11717
If you're not a member of that forum, you can't see the images... but it looks pretty tight.
If you're not a member of that forum, you can't see the images... but it looks pretty tight.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9803
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: THUNDERBOLT is mapping again!
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: THUNDERBOLT is mapping again!
Interesting map - worth playing. As with lots of 'open air' MH maps, it's not altogether clear what route one should follow in navigating the map (nor indeed how one gets to certain places without a translocator). Other comments
- 1 The setting is a futuristic city in space, nicely and imaginatively done - in my view anyway, the presence of brutes, titans etc is just a bit incongruous - true it does have mercs which fit the setting and it does have spacemarines but these have Unreal weapons which, again, is a little incongruous
2 The skaarj warriors on the building to the right of the starting point are superfluous as there is no need (and no way) to go to attack them, plus players/bots are out of range of their projectiles
3 Nothing much in the log apart from the usual Script Warnings about brute projectiles and merc rockets - the only two things of note were (a) "ScriptLog: Error - use creature factory to spawn pawns' and (b) 'Warning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner''
4 The brute ambushes from above are a nice idea but most of the other pawns are placed in the map and so are visible from a distance - more use could be made of ambushes (in one form or another) at ground level and possibly of the weapon carrying Skaarj (say Skaarj Commandos and Mercenaries - these in particular go well with futuristic settings)
5 The usual overpowered monsters at the end are a bit of a cliche as is the use of supersized bosses of monster groups - it's less predictable and so more of a surprise to have some normal sized monsters with greater health and stronger projectiles within a group
- EvilGrins
- Godlike
- Posts: 9803
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: THUNDERBOLT is mapping again!
More!
- http://www.destinationunreal.com/module ... highlight=
- http://www.destinationunreal.com/module ... highlight=
- http://www.destinationunreal.com/module ... highlight=
- http://www.destinationunreal.com/module ... highlight=
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
- EvilGrins
- Godlike
- Posts: 9803
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: THUNDERBOLT is mapping again!
I can probably manage that...JimmyCognitti wrote:Evil, you mind posting a couple of screenshots?
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
Re: THUNDERBOLT is mapping again!
I found MH-(dU)CoruscantCityTest5 for download, is it the final version?
Otherwise a download link for the final version would be fine.
Otherwise a download link for the final version would be fine.
- EvilGrins
- Godlike
- Posts: 9803
- Joined: Thu Jun 30, 2011 8:12 pm
- Personal rank: God of Fudge
- Location: Palo Alto, CA
- Contact:
Re: THUNDERBOLT is mapping again!
Nope, but his download for the final isn't currently working.Aldebaran wrote:I found MH-(dU)CoruscantCityTest5 for download, is it the final version?
Try this other new one of his instead - https://www.mediafire.com/file/c437ntn2 ... 2.rar/file
Last edited by EvilGrins on Wed Apr 03, 2019 4:44 am, edited 1 time in total.
http://unreal-games.livejournal.com/
Smilies · viewtopic.php?f=8&t=13758medor wrote:Replace Skaarj with EvilGrins
-
- Adept
- Posts: 426
- Joined: Tue Feb 21, 2012 7:29 pm
Re: THUNDERBOLT is mapping again!
I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-exEvilGrins wrote:I can probably manage that...JimmyCognitti wrote:Evil, you mind posting a couple of screenshots?
- sektor2111
- Godlike
- Posts: 6418
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: THUNDERBOLT is mapping again!
Note: Map is coming with some decorations packages - really nice ones. But... I'm curious when some "dragon smart" head will make a copy of these packages in order to do a mess toward future mapping stuff - same as BBoyShare BBoyShars, WarNukingGround WarNukingGroundfix, etc.
So to speak it's good to have this share not entirely as a map as much as these resources that can be MyLevel-ed in future or... depleted using plugins in poorly decorated maps. Hat off for decorations... because map will be compressed as 7z and will sit elsewhere for undefined time.
So to speak it's good to have this share not entirely as a map as much as these resources that can be MyLevel-ed in future or... depleted using plugins in poorly decorated maps. Hat off for decorations... because map will be compressed as 7z and will sit elsewhere for undefined time.
- Chamberly
- Godlike
- Posts: 1963
- Joined: Sat Sep 17, 2011 4:32 pm
- Personal rank: Dame. Vandora
- Location: TN, USA
- Contact:
Re: THUNDERBOLT is mapping again!
Yeah it look similar to the map from Dues Ex.SC]-[WARTZ_{HoF} wrote:I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-exEvilGrins wrote:I can probably manage that...JimmyCognitti wrote:Evil, you mind posting a couple of screenshots?
Hopefully no file mismatch.
- sektor2111
- Godlike
- Posts: 6418
- Joined: Sun May 09, 2010 6:15 pm
- Location: On the roof.
Re: THUNDERBOLT is mapping again!
I wasn't expecting mismatches but... dummy files for no purpose are not a surprise...
By example, map is running/loading using file "ThunderboltRunePack.u" and deleting file "ThunderboltRunePack.utx" because textures are located in the same U package and "utx" it's entirely useless, I'm not sure if is even loaded. Maybe we have to make more copies into a UMX and UAX for completing stage in using useless files, we can even duplicate ALL these multiple times for making 20 GB archive for a single map. Why not ? ...
By example, map is running/loading using file "ThunderboltRunePack.u" and deleting file "ThunderboltRunePack.utx" because textures are located in the same U package and "utx" it's entirely useless, I'm not sure if is even loaded. Maybe we have to make more copies into a UMX and UAX for completing stage in using useless files, we can even duplicate ALL these multiple times for making 20 GB archive for a single map. Why not ? ...
Re: THUNDERBOLT is mapping again!
Even worse another file named "ThunderboltRunePack.utx" with different content exists:
vs. the file of the current package "MH-(dU)RememberingToRagnar2":
Code: Select all
Name: ThunderboltRunePack.utx
Size: 4886656 Bytes (4772 KiB)
CRC32: AF1E75BA
CRC64: BD2A372927C5B475
SHA256: 206F3749279EDD325D20667FF3BBB56C6EDDA2A7C7E466B3C42479C3C4B27448
Code: Select all
Name: ThunderboltRunePack.utx
Size: 4556108 Bytes (4449 KiB)
CRC32: 091B3025
CRC64: 5D2E9CAA3EFBE1B8
SHA256: 7E3868410A65FD05852091FD7B63D80FE87F9CA3B3285D38100689124F6B93AB
"If Origin not in center it be not in center." --Buggie
Re: THUNDERBOLT is mapping again!
I always try to stay with the older file I have already installed, so I hope there is nothing important changed...
At least I can start the map, haven't played it yet completely.
EDIT: I tried both texture files now and with both there are many textures in the map that looks not masked and have black border. The same issue I saw in MH-EpicAdventure2016, I think an older map of him. Apart from that I played the whole map with the old texture file and it played well.