THUNDERBOLT is mapping again!

Tutorials and discussions about Mapping - Introduce your own ones!

THUNDERBOLT is mapping again!

Postby EvilGrins » Mon Jan 14, 2019 6:18 am

Have a look · http://www.destinationunreal.com/module ... ic&p=11717

If you're not a member of that forum, you can't see the images... but it looks pretty tight.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6203
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: THUNDERBOLT is mapping again!

Postby EvilGrins » Wed Jan 16, 2019 6:36 pm

http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6203
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: THUNDERBOLT is mapping again!

Postby OjitroC » Wed Jan 16, 2019 10:59 pm

Interesting map - worth playing. As with lots of 'open air' MH maps, it's not altogether clear what route one should follow in navigating the map (nor indeed how one gets to certain places without a translocator). Other comments
    1 The setting is a futuristic city in space, nicely and imaginatively done - in my view anyway, the presence of brutes, titans etc is just a bit incongruous - true it does have mercs which fit the setting and it does have spacemarines but these have Unreal weapons which, again, is a little incongruous
    2 The skaarj warriors on the building to the right of the starting point are superfluous as there is no need (and no way) to go to attack them, plus players/bots are out of range of their projectiles
    3 Nothing much in the log apart from the usual Script Warnings about brute projectiles and merc rockets - the only two things of note were (a) "ScriptLog: Error - use creature factory to spawn pawns' and (b) 'Warning: Failed to load 'Sound Announcer.Winner': Failed to find object 'Sound Announcer.Winner''
    4 The brute ambushes from above are a nice idea but most of the other pawns are placed in the map and so are visible from a distance - more use could be made of ambushes (in one form or another) at ground level and possibly of the weapon carrying Skaarj (say Skaarj Commandos and Mercenaries - these in particular go well with futuristic settings)
    5 The usual overpowered monsters at the end are a bit of a cliche as is the use of supersized bosses of monster groups - it's less predictable and so more of a surprise to have some normal sized monsters with greater health and stronger projectiles within a group
Overall, as I say, worth playing but somehow not entirely gripping and a bit predictable (and confusing) in places.
User avatar
OjitroC
Godlike
 
Posts: 1072
Joined: Sat Sep 12, 2015 8:46 pm

Re: THUNDERBOLT is mapping again!

Postby EvilGrins » Sun Mar 31, 2019 11:23 pm

http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6203
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: THUNDERBOLT is mapping again!

Postby JimmyCognitti » Mon Apr 01, 2019 12:14 am

Evil, you mind posting a couple of screenshots? :wink:
Image
User avatar
JimmyCognitti
Experienced
 
Posts: 94
Joined: Sat Mar 29, 2014 11:48 pm

Re: THUNDERBOLT is mapping again!

Postby EvilGrins » Mon Apr 01, 2019 12:43 am

JimmyCognitti wrote:Evil, you mind posting a couple of screenshots? :wink:

I can probably manage that...
Attachments
Shot0021.png
Shot0005.png
Shot0004.png
Shot0003.png
Shot0019.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6203
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: THUNDERBOLT is mapping again!

Postby Aldebaran » Tue Apr 02, 2019 6:40 pm

I found MH-(dU)CoruscantCityTest5 for download, is it the final version?
Otherwise a download link for the final version would be fine.
Aldebaran
Masterful
 
Posts: 667
Joined: Thu Jan 28, 2016 7:30 pm

Re: THUNDERBOLT is mapping again!

Postby EvilGrins » Wed Apr 03, 2019 1:09 am

Aldebaran wrote:I found MH-(dU)CoruscantCityTest5 for download, is it the final version?

Nope, but his download for the final isn't currently working.

Try this other new one of his instead - https://www.mediafire.com/file/c437ntn2 ... 2.rar/file
Last edited by EvilGrins on Wed Apr 03, 2019 4:44 am, edited 1 time in total.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
User avatar
EvilGrins
Godlike
 
Posts: 6203
Joined: Thu Jun 30, 2011 8:12 pm
Location: Palo Alto, CA
Personal rank: God of Fudge

Re: THUNDERBOLT is mapping again!

Postby SC]-[WARTZ_{HoF} » Wed Apr 03, 2019 4:19 am

EvilGrins wrote:
JimmyCognitti wrote:Evil, you mind posting a couple of screenshots? :wink:

I can probably manage that...


I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-ex
Image
Image
Image
SC]-[WARTZ_{HoF}
Adept
 
Posts: 391
Joined: Tue Feb 21, 2012 7:29 pm

Re: THUNDERBOLT is mapping again!

Postby sektor2111 » Wed Apr 03, 2019 6:36 am

Note: Map is coming with some decorations packages - really nice ones. But... I'm curious when some "dragon smart" head will make a copy of these packages in order to do a mess toward future mapping stuff - same as BBoyShare BBoyShars, WarNukingGround WarNukingGroundfix, etc.
So to speak it's good to have this share not entirely as a map as much as these resources that can be MyLevel-ed in future or... depleted using plugins in poorly decorated maps. Hat off for decorations... because map will be compressed as 7z and will sit elsewhere for undefined time.
User avatar
sektor2111
Godlike
 
Posts: 4042
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: THUNDERBOLT is mapping again!

Postby Chamberly » Wed Apr 03, 2019 8:17 am

SC]-[WARTZ_{HoF} wrote:
EvilGrins wrote:
JimmyCognitti wrote:Evil, you mind posting a couple of screenshots? :wink:

I can probably manage that...


I thought I had seen that screenshot in another Unreal Engine game. TB just converted a map from Dues Ex -----> https://www.igdb.com/games/deus-ex


Yeah it look similar to the map from Dues Ex.

Hopefully no file mismatch.
Image
Image
Image
User avatar
Chamberly
Godlike
 
Posts: 1679
Joined: Sat Sep 17, 2011 4:32 pm
Location: TN, USA
Personal rank: Dame. Vandora

Re: THUNDERBOLT is mapping again!

Postby sektor2111 » Wed Apr 03, 2019 1:17 pm

I wasn't expecting mismatches but... dummy files for no purpose are not a surprise...
By example, map is running/loading using file "ThunderboltRunePack.u" and deleting file "ThunderboltRunePack.utx" because textures are located in the same U package and "utx" it's entirely useless, I'm not sure if is even loaded. Maybe we have to make more copies into a UMX and UAX for completing stage in using useless files, we can even duplicate ALL these multiple times for making 20 GB archive for a single map. Why not ? Image ...
User avatar
sektor2111
Godlike
 
Posts: 4042
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: THUNDERBOLT is mapping again!

Postby Barbie » Wed Apr 03, 2019 10:13 pm

Even worse another file named "ThunderboltRunePack.utx" with different content exists:
Code: Select all
Name: ThunderboltRunePack.utx
Size: 4886656 Bytes (4772 KiB)
CRC32: AF1E75BA
CRC64: BD2A372927C5B475
SHA256: 206F3749279EDD325D20667FF3BBB56C6EDDA2A7C7E466B3C42479C3C4B27448
vs. the file of the current package "MH-(dU)RememberingToRagnar2":
Code: Select all
Name: ThunderboltRunePack.utx
Size: 4556108 Bytes (4449 KiB)
CRC32: 091B3025
CRC64: 5D2E9CAA3EFBE1B8
SHA256: 7E3868410A65FD05852091FD7B63D80FE87F9CA3B3285D38100689124F6B93AB
"Multiple exclamation marks," he went on, shaking his head, "are a sure sign of a diseased mind." --Terry Pratchett
User avatar
Barbie
Godlike
 
Posts: 1688
Joined: Fri Sep 25, 2015 9:01 pm
Location: moved without proper hashing

Re: THUNDERBOLT is mapping again!

Postby Aldebaran » Thu Apr 04, 2019 6:38 am

:omfg:

I always try to stay with the older file I have already installed, so I hope there is nothing important changed...
At least I can start the map, haven't played it yet completely.

EDIT: I tried both texture files now and with both there are many textures in the map that looks not masked and have black border. The same issue I saw in MH-EpicAdventure2016, I think an older map of him. Apart from that I played the whole map with the old texture file and it played well.
Aldebaran
Masterful
 
Posts: 667
Joined: Thu Jan 28, 2016 7:30 pm


Return to Mapping

Who is online

Users browsing this forum: No registered users and 3 guests