Monkeying around with CTF-AYetiTV

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EvilGrins
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Monkeying around with CTF-AYetiTV

Post by EvilGrins »

The recent request thread for maps that can handle 12 to 16 players brought this map up to mind, and then moreso I recalled the Vulpine Mission forum loves to find maps to fly their RX fighters around so I sent them a link too.
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Now, just because, I've been toying around with it to make it more interesting.

Mostly thinking of adding a few UTDMW, maybe a lot, as they can fly and be configured to fight on specific teams... and make things more challenging for RX fighters.

Still looking it over for where are good starting points for those.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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BadCorps
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Re: Monkeying around with CTF-AYetiTV

Post by BadCorps »

Is there anyway that you can make this for Deathmatch? The map looks awesome for chaos with 12-13 bots shooting in every direction
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esnesi
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Re: Monkeying around with CTF-AYetiTV

Post by esnesi »

BadCorps wrote:Is there anyway that you can make this for Deathmatch? The map looks awesome for chaos with 12-13 bots shooting in every direction
Quick 'n dirty way:
Rename CTF-mapname to DM-mapname

Flags should be automatically removed if gametype is botpack.deathmatchplus.
You still see the bases though.
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OjitroC
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Re: Monkeying around with CTF-AYetiTV

Post by OjitroC »

BadCorps wrote:Is there anyway that you can make this for Deathmatch? The map looks awesome for chaos with 12-13 bots shooting in every direction
You can indeed BUT only the parts of the map around the bases are pathed and then not completely - for a more detailed discussion see this thread
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sektor2111
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Re: Monkeying around with CTF-AYetiTV

Post by sektor2111 »

Bots were you saying in that map ? Dream on...
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Re: Monkeying around with CTF-AYetiTV

Post by EvilGrins »

BadCorps wrote:Is there anyway that you can make this for Deathmatch?
Already did, though nothing complicated. Years ago because it was too much to play CTF without pathing, I just renamed it DM-AYetiTV.

Handy for MonsterSpawning games. MonsterMadness too.
sektor2111 wrote:Bots were you saying in that map ? Dream on...
They don't wander much from where they spawn in, true... but UTDMW do more than just wander around.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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