Monkeying around with CTF-AYetiTV

Tutorials and discussions about Mapping - Introduce your own ones!
Post Reply
User avatar
EvilGrins
Godlike
Posts: 6382
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Monkeying around with CTF-AYetiTV

Post by EvilGrins » Sun Apr 14, 2019 7:17 pm

The recent request thread for maps that can handle 12 to 16 players brought this map up to mind, and then moreso I recalled the Vulpine Mission forum loves to find maps to fly their RX fighters around so I sent them a link too.
Image
extras
Show
Image

Image
Now, just because, I've been toying around with it to make it more interesting.

Mostly thinking of adding a few UTDMW, maybe a lot, as they can fly and be configured to fight on specific teams... and make things more challenging for RX fighters.

Still looking it over for where are good starting points for those.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

User avatar
BadCorps
Average
Posts: 54
Joined: Thu Jan 10, 2019 3:15 am
Personal rank: Unholy
Location: Toronto, Canada

Re: Monkeying around with CTF-AYetiTV

Post by BadCorps » Mon Apr 15, 2019 1:54 pm

Is there anyway that you can make this for Deathmatch? The map looks awesome for chaos with 12-13 bots shooting in every direction

User avatar
esnesi
Adept
Posts: 453
Joined: Mon Aug 31, 2015 12:58 pm
Personal rank: on it!

Re: Monkeying around with CTF-AYetiTV

Post by esnesi » Mon Apr 15, 2019 2:32 pm

BadCorps wrote:Is there anyway that you can make this for Deathmatch? The map looks awesome for chaos with 12-13 bots shooting in every direction
Quick 'n dirty way:
Rename CTF-mapname to DM-mapname

Flags should be automatically removed if gametype is botpack.deathmatchplus.
You still see the bases though.

User avatar
OjitroC
Godlike
Posts: 1099
Joined: Sat Sep 12, 2015 8:46 pm

Re: Monkeying around with CTF-AYetiTV

Post by OjitroC » Mon Apr 15, 2019 2:42 pm

BadCorps wrote:Is there anyway that you can make this for Deathmatch? The map looks awesome for chaos with 12-13 bots shooting in every direction
You can indeed BUT only the parts of the map around the bases are pathed and then not completely - for a more detailed discussion see this thread

User avatar
sektor2111
Godlike
Posts: 4142
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: Monkeying around with CTF-AYetiTV

Post by sektor2111 » Mon Apr 15, 2019 4:05 pm

Bots were you saying in that map ? Dream on...

User avatar
EvilGrins
Godlike
Posts: 6382
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: Monkeying around with CTF-AYetiTV

Post by EvilGrins » Mon Apr 15, 2019 9:35 pm

BadCorps wrote:Is there anyway that you can make this for Deathmatch?
Already did, though nothing complicated. Years ago because it was too much to play CTF without pathing, I just renamed it DM-AYetiTV.

Handy for MonsterSpawning games. MonsterMadness too.
sektor2111 wrote:Bots were you saying in that map ? Dream on...
They don't wander much from where they spawn in, true... but UTDMW do more than just wander around.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:

Post Reply