No, those files would be clasified as misc. files. They're not a problem.
The reason there's a problem is that the dragon doesn't qualify as any of the catagories that are currently available. In order to put the dragon in here, there 1st needs to be a section for either UED scripts or pawns.
UnrealArchive.org
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- Godlike
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Re: UnrealArchive.org
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: UnrealArchive.org
Its no need the uploaded to your site it was already on the moddb website wich you can find here:
https://www.moddb.com/mods/unreal-psx-r ... eal-dragon
The names of the authors are also in there.If you accept the upload it can be orginized in the unreal section of your website.
I have deleted the pcx and the 3ds files and the wav files.
Uploaded with only the uc files and the u files as, dragon 2015.rar.It can have a place in the unreal section of your website.
The Original 3ds files are also deleted.I think some one did a great job with 3ds max.
https://www.moddb.com/mods/unreal-psx-r ... eal-dragon
The names of the authors are also in there.If you accept the upload it can be orginized in the unreal section of your website.
I have deleted the pcx and the 3ds files and the wav files.
Uploaded with only the uc files and the u files as, dragon 2015.rar.It can have a place in the unreal section of your website.
The Original 3ds files are also deleted.I think some one did a great job with 3ds max.
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Re: UnrealArchive.org
Ah, I see.
The Archive website won't accept it because it's not a player model or anything like that, it's a piece of content people should place in their maps, which isn't really something I can automatically categorise.
I hope to have some sort of generic file depot thing one day where we can dump and manually categorise files like this, but at the moment, it can't support it, sorry .
The Archive website won't accept it because it's not a player model or anything like that, it's a piece of content people should place in their maps, which isn't really something I can automatically categorise.
I hope to have some sort of generic file depot thing one day where we can dump and manually categorise files like this, but at the moment, it can't support it, sorry .
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Re: UnrealArchive.org
Thank you for your time shrimp.Shrimp wrote:Ah, I see.
The Archive website won't accept it because it's not a player model or anything like that, it's a piece of content people should place in their maps, which isn't really something I can automatically categorise.
I hope to have some sort of generic file depot thing one day where we can dump and manually categorise files like this, but at the moment, it can't support it, sorry .
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Re: UnrealArchive.org
The Dragon is easy to classify, it is a Pawn.
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ChaosUT https://chaoticdreams.org
Your Unreal resources: https://yourunreal.wordpress.com
The UT99/UnReal Directory: https://forumdirectory.freeforums.org
Find me on Steam and GoG
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Re: UnrealArchive.org
Did a mass data update of about 13000 Unreal and UT maps:
- Some maps have multiple `LevelInfo`s in them (the result of multiple copy/paste/import/export cycles?!) so often the indexer didn't use one with author/title information. Also fixed missing screenshots when there was just a `MyLevel.Screenshot` that wasn't linked to the `LeveLinfo`.
- For Unreal/UT maps, now using the `LevelEnterText` as the description, when available.
- Also fixed wrong character encoding used for decoding strings, so now authors/descriptions with non-ASCII characters show up correctly. Only applied to Unreal/UT maps, still need to re-index the UE2 content.
- Some maps have multiple `LevelInfo`s in them (the result of multiple copy/paste/import/export cycles?!) so often the indexer didn't use one with author/title information. Also fixed missing screenshots when there was just a `MyLevel.Screenshot` that wasn't linked to the `LeveLinfo`.
- For Unreal/UT maps, now using the `LevelEnterText` as the description, when available.
- Also fixed wrong character encoding used for decoding strings, so now authors/descriptions with non-ASCII characters show up correctly. Only applied to Unreal/UT maps, still need to re-index the UE2 content.
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Re: UnrealArchive.org
Great news, thank you for your hard work Shrimp.
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: UnrealArchive.org
Yes, Thank YOU so much for your hard and dedicated work Shrimp!
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and Now with FOOD FIGHT and Frying Pan arena !!!
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Re: UnrealArchive.org
Great work @Shrimp but one thing: where does one get the "unreal tool" for mirroring? It is mentioned time and time again on the site, but seems to be a ghost. Also, any Windows environment support planned for the tool? I'd think the archive would be more widely mirrored if this were to happen.
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Re: UnrealArchive.org
Good points. I'll try to add the actual tool to the archive itself.Carbon wrote:Great work @Shrimp but one thing: where does one get the "unreal tool" for mirroring? It is mentioned time and time again on the site, but seems to be a ghost. Also, any Windows environment support planned for the tool? I'd think the archive would be more widely mirrored if this were to happen.
In terms of windows support; It should work as-is for mirroring purposes, though I need to actually test and document that process. I'm trying to make better use of the issue tracker, so I've opened an issue for this.
Thanks for the feedback
ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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Re: UnrealArchive.org
Issue: the ut-files and medor no-ip mirrors do not actually work as they don't link to the file.
Example, the map DM-Machine from ut-files
Link that I get: http://www.ut-files.com/index.php?dir=M ... achine.zip
Link that I get: http://www.ut-files.com/index.php?dir=M ... achine.zip
(Seems the & in the link is being changed to %26 and brakes the link)
Same issue with medor's mirrors.
Also, if a file has ] or [ in its name, the uttexture mirror breaks as well.
Example: this map https://unrealarchive.org/maps/unreal-t ... b34f9.html
Gives me the link http://uttexture.com/UT/Downloads/Maps/ ... d%255b.zip
But it should be http://uttexture.com/UT/Downloads/Maps/ ... warf][.zip
Again, seems some ][ get changed to something else and breaks the link
Example, the map DM-Machine from ut-files
Link that I get: http://www.ut-files.com/index.php?dir=M ... achine.zip
Link that I get: http://www.ut-files.com/index.php?dir=M ... achine.zip
(Seems the & in the link is being changed to %26 and brakes the link)
Same issue with medor's mirrors.
Also, if a file has ] or [ in its name, the uttexture mirror breaks as well.
Example: this map https://unrealarchive.org/maps/unreal-t ... b34f9.html
Gives me the link http://uttexture.com/UT/Downloads/Maps/ ... d%255b.zip
But it should be http://uttexture.com/UT/Downloads/Maps/ ... warf][.zip
Again, seems some ][ get changed to something else and breaks the link
My work for UT99: (NEW!) Mute, Counter-Strike VP, MaleOne+, FemaleOne+ and the FemaleTwo220 voicepacks DM-XC-NaliTreeV2 (from the 2012 Xmas Contest mappack), DM/DOM-20AC-CastleGeorgeV3 (from the 20th Anniversary Contest mappack), DM-UFFO, DM-WreckingBall, CTFM-Sundial
my small spec of files at Google Drive
List of console converted maps, models & more!
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Re: UnrealArchive.org
Ok.
Last edited by Carbon on Sun May 05, 2019 7:04 am, edited 1 time in total.
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Re: UnrealArchive.org
Hi! Undusting this account to say AWESOME JOB, SHRIMP!.
I've been trying to clone the unreal-archive-data repo to my PC, it has several files with invalid characters. Took me the entire day until I could manage to clone the repository. Here's the issue.
I've been trying to clone the unreal-archive-data repo to my PC, it has several files with invalid characters. Took me the entire day until I could manage to clone the repository. Here's the issue.
OldUnreal U1v227/UTv469 Localization Project coordinator/spanish language maintainer - Unreal Wiki
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
ProTip 1: anybody using the phrase "I'm a True Fan and You're Not!" is an obnoxious, self-centered, egotistical, elitist, narcissist douchebag.
ProTip 2: anybody who uses the "Royal We" when making a demand wants to pass their own opinion as everyone else's.
ProTip 3: Only the people that do nothing but criticize don't make mistakes. Do things. Make mistakes. Learn from them. And screw those who do nothing but throw poison and criticize.
ProTip 4: If the Duke Nukem Forever fiasco wasn't enough of a lesson, perfectionism leads to nothing positive. Don't be afraid of releasing a buggy product. Even the most polished product has its flaws.
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Re: UnrealArchive.org
Had to take a break from updating stuff for a while (still going to be on and off), but maps now have themes associated with them:
The themes are determined by inspecting texture usage on the surfaces in the map. I've classified all the stock and the most used add-on texture packages which people use in their maps into various themes (Tech, City, Nali Castle, Industrial, Natural, etc). Then count up all the texture allocations, figure out the packages they come from, and group them appropriately.
What you see on the website is a simple collection of gauges which shows the ratio of each theme used in the map.
This works for maps and map packs. It's also not applied everywhere yet as I need to index all the content and compute the theme information, but it should be all done by the end of the week.
Hopefully along the way I'll implement browsing by themes as well.
The themes are determined by inspecting texture usage on the surfaces in the map. I've classified all the stock and the most used add-on texture packages which people use in their maps into various themes (Tech, City, Nali Castle, Industrial, Natural, etc). Then count up all the texture allocations, figure out the packages they come from, and group them appropriately.
What you see on the website is a simple collection of gauges which shows the ratio of each theme used in the map.
This works for maps and map packs. It's also not applied everywhere yet as I need to index all the content and compute the theme information, but it should be all done by the end of the week.
Hopefully along the way I'll implement browsing by themes as well.
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ShrimpWorks
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
Unreal Archive - preserving over 25 years of user-created content for the Unreal series!
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- Inhuman
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Re: UnrealArchive.org
This begs for a search function, especially search by author. I'd submit my newer maps which are not already archived, but it's quite a pain to review which are there or not when you have to browse through several games, several gametypes each.
You must construct additional pylons.