For now paths are simplified - not perfect but... less loaded, (my self-test) and removing of some jumpy routes not needed with newer builder feature.
Some logic has been adjusted. After touching WP 13, they are no longer have a goal messing up around as long as WP 14 is blocked - Wrong setup already debated months ago. WP 14 will be in the same room for keeping Bots in attack but is disabled until Titan is dead (recall: to check collision crap). Next WayPoint 15 is blocked until 14 is touched (Titan dead). Then MonsterEnd is unlocked, I think this map would be fun in servers with Bots because... the maze makes people crazy trying to figure where to go - tracking Bot this time is helpful. Aside, MHBotyMan4 is a jewel here for finding way very easy and my private server is supporting it (vanilla servers are crashing at WarpZones thanks to Epic and then it cannot be used in plain servers...).