Creating Duck Toggle For Unreal Tournament 3

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deuxsonic
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Creating Duck Toggle For Unreal Tournament 3

Post by deuxsonic »

I only ever use duck as a toggle key in games, but in all the years of playing UT3, I never figured out how to make it solely a toggle key. With Unreal 1, the following can be used:

Aliases[25]=(Command="Toggle bDuck",Alias="DuckToggle")

and then binding a key to DuckToggle. However, this doesn't seem to work in UT3, where the binds appear to be more complicated. Can someone shed more light on this?
JimmyCognitti

Re: Creating Duck Toggle For Unreal Tournament 3

Post by JimmyCognitti »

I don't think you need to mess around with command lines in UT3, you just have to double-tap the crouch key (C, for example) and you get duck toggle by default.
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deuxsonic
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Re: Creating Duck Toggle For Unreal Tournament 3

Post by deuxsonic »

If I wanted it to always toggle, how could I achieve this? I tried the following:

Bindings=(Name="SwitchToDuck",Command="Button bDuck | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToUnDuck")
Bindings=(Name="SwitchToUnDuck",Command="Button Jump | Axis aUp Speed=-1.0 AbsoluteAxis=100" | SetBind C SwitchToDuck")
Bindings=(Name="C",Command="SwitchToDuck")

But this doesn't work.
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