[WIP] Node UTStats 1.12C

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UT Sniper (SJA94)
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Re: nodeJS UTStats

Post by UT Sniper (SJA94) »

Just a screenshot of a match page to show project isn't dead, still tweaking the style: Image
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Re: nodeJS UTStats

Post by UT Sniper (SJA94) »

Video of a more updated match replay system:


vLCyvWL1jtQ















-----------------------edit--------------------



Added simple system for map background images for match replay, just need to create a .jpg with the same filenmae as the map minus .unr ;

Image
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Re: nodeJS UTStats

Post by UT Sniper (SJA94) »

Just a quick update.

This project isn't dead, the last few days I started recoding the server/import module from almost scratch, for better performance, better error handling, better management(making the code more readable and more ordered) , and make it easier to add new features without breaking other stuff.


When it's done I will upload it to my github.

Image


There is also a test build running here if you want to looks at the very basic stuff: http://cut99.ddns.net:1337/
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Re: nodeJS UTStats

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I'm remaking the website module, a lot of the basic stuff is done and I've tried to make the website as easy as possible to change the style/colors:


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Re: nodeJS UTStats

Post by UT Sniper (SJA94) »

Just a quick updated:

Teamgame match report page:
Image

Assault match report page:
Image

Domination:
Image

Team kill performance graph with special events below it:
Image

Team change history for a match:
Image




------------edit---------------------


Added graphs for LMS games:

Image
Last edited by UT Sniper (SJA94) on Sun Jun 02, 2019 10:58 pm, edited 1 time in total.
CoN_Dentures
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Re: nodeJS UTStats

Post by CoN_Dentures »

Very NICE, great job! I too took on re-writing UT Stats for our server because quite frankly the script is out of date. My domain would not accept the deprecated MySql statements, but I love where your going with this using NodeJS!
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Re: nodeJS UTStats

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I've been adding support for open graph so you get more detailed links when you share them on discord, facebook, and co.

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anth
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Re: nodeJS UTStats

Post by anth »

Nice project! Are you using the UTStats UScript package or are you rewriting that from scratch too?
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Re: nodeJS UTStats

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anth wrote:Nice project! Are you using the UTStats UScript package or are you rewriting that from scratch too?
It currently uses the utstats actor, but it can work without it just wont have weapon stats and a few other things. I did have a little tinker with it so it saves player faces information to the log but dont use it, im a novice at uscript, even though uscript was the reason I became a programmer.








-----edit-----


it's worth noting the current website I'm making will possibly be one of two different versions. I want to make a higher end version with react and other stuff for modern browsers.


------edit-----


Image



------------edit-----------------------------------------------
Ranking page:
Image
Last edited by UT Sniper (SJA94) on Sun Jun 09, 2019 12:32 am, edited 1 time in total.
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Re: nodeJS UTStats

Post by RocketJedi »

looking forward to this release!
https://www.vulpinemission.com
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Re: nodeJS UTStats

Post by UT Sniper (SJA94) »

Yay or nay on the colour scheme?


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Re: nodeJS UTStats

Post by RetroEpoch »

My man... What a project!

yay for the color scheme!

Is it a replacement for the old Stats website for UT?
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Re: nodeJS UTStats

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captainepoch wrote:My man... What a project!

yay for the color scheme!

Is it a replacement for the old Stats website for UT?
It's a complete replacement of the old system, only thing that is the previous version is the UTStats server actor. I am thinking of doing this with php as well so people have a choice of if they want to use node.js or php. I do plan on making a discord bot for this system first before making the php version.



I finished the records page last night, instead of having the best 1 player for each category like the old utstats system, you can view all top 5 on one page or search through all the records for x type.


Image










----------------------------edit------------------


I added an option to ignore importing bot data.
I added an option to ignore importing duplicate logs.
I changed the process of storing the imported logs, now it moves it to /logs/imported/logs-<year>-<month>-<day>

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Re: nodeJS UTStats

Post by RetroEpoch »

UT Sniper (SJA94) wrote:
captainepoch wrote:My man... What a project!

yay for the color scheme!

Is it a replacement for the old Stats website for UT?
It's a complete replacement of the old system, only thing that is the previous version is the UTStats server actor. I am thinking of doing this with php as well so people have a choice of if they want to use node.js or php. I do plan on making a discord bot for this system first before making the php version.
Are you planning to open source this and doing a php version of the same thing you're doing with NodeJS? Man... I bow to you!

If I can self-host this for my friend's server it'll be cool, because we can get angry with each other and try to win the other friends :)
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Re: nodeJS UTStats

Post by UT Sniper (SJA94) »

captainepoch wrote:
UT Sniper (SJA94) wrote:
captainepoch wrote:My man... What a project!

yay for the color scheme!

Is it a replacement for the old Stats website for UT?
It's a complete replacement of the old system, only thing that is the previous version is the UTStats server actor. I am thinking of doing this with php as well so people have a choice of if they want to use node.js or php. I do plan on making a discord bot for this system first before making the php version.
Are you planning to open source this and doing a php version of the same thing you're doing with NodeJS? Man... I bow to you!

If I can self-host this for my friend's server it'll be cool, because we can get angry with each other and try to win the other friends :)

Yeah it will be open source, its on my github atm and I will upload to npm for easy installation. I had a coding binge last night until 4am where I created an install script that creates all the needed folders, databases and tables. There is a few things I need to do before release like making documentation on how to install and run the two modules.
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