I have seen this error before a couple of times on other maps, and it almost always seems to follow the same kind of pattern:
- The error is not reproducable offline or on LAN, or at least it is very unlikely
- The map be played fine online for a while, sometimes even for several minutes up to an hour, but at some point everyone will crash with a MAX_POINTS error, and you are no longer able to join the server without crashing. The server will have to be restarted to fix it.
- The number of people in the server may be related, at least, in my experience.
This is the first time it is happening on a map I am working on myself, however, so I don't really know where to start looking for a solution. It is probably someting dynamic or something that builds up over time. The map is pretty big (nearly at the node limit) so I know I'll probably have to simplify/reduce/remove some stuff, but I want to be working on the right thing so I won't remove stuff that was not necessary.
Could anyone point me in the right direction or give me some ideas what could be causing this error?
I am a bit curious though, what causes this error to trigger? It doesn't seem to happen offline, so it is probably something related to online play. In my mind brushes are something static, or at least static in shape if we factor in movers. It seems a bit strange to me that somehow something changes about the brushes over time what causes the crash. Is it caused by movers? A rogue brush? I probably have the wrong picture in my head though...