DM-AMC-Modular (WIP)

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Krull0r
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Re: DM-AMC-Modular (WIP)

Post by Krull0r »

By rebuilding BSP the sharp lightmaps will disappear. The map was completely build in 227.

And yes you have to save the map under an other name to avoid version mismatch.
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Ubir4
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Re: DM-AMC-Modular (WIP)

Post by Ubir4 »

Krull0r wrote:By rebuilding BSP the sharp lightmaps will disappear. The map was completely build in 227.

And yes you have to save the map under an other name to avoid version mismatch.
Yes... I could not fix it without this loss. And I noticed that the belt is worth 100.

Do you want to create a new updated version?
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Krull0r
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Re: DM-AMC-Modular (WIP)

Post by Krull0r »

Sure I’ll upload the pcx here. Then you can grab it and replace the icon :)
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Ubir4
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Re: DM-AMC-Modular (WIP)

Post by Ubir4 »

Image
Link PCX file: https://www.mediafire.com/file/ui12w8o7 ... t.pcx/file
Krull0r wrote:Sure I’ll upload the pcx here. Then you can grab it and replace the icon :)
I got to do the pcx of the belt 150. But when I applied it the belt was invisible. and to save it was giving error too.
I do not know how to do this.
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Krull0r
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Re: DM-AMC-Modular (WIP)

Post by Krull0r »

I have no problems to apply your pcx to the shieldbelt and saving the map. Also the shield is visible ingame. You can put the pcx into mylevel without touching the .u

I have to say that I use the latest official UT Patch without any mods or community patches.
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Ubir4
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Re: DM-AMC-Modular (WIP)

Post by Ubir4 »

Krull0r wrote:I have no problems to apply your pcx to the shieldbelt and saving the map. Also the shield is visible ingame. You can put the pcx into mylevel without touching the .u

I have to say that I use the latest official UT Patch without any mods or community patches.
Ohh now I understand. Thanks.
Last edited by Ubir4 on Sun Jul 07, 2019 2:37 pm, edited 1 time in total.
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Krull0r
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Re: DM-AMC-Modular (WIP)

Post by Krull0r »

Just Import the texture into mylevel instead of the AMC-Modular.u


Otherwise you have to save and rename the .u too :)
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Re: DM-AMC-Modular (WIP)

Post by Ubir4 »

Krull0r wrote:Just Import the texture into mylevel instead of the AMC-Modular.u


Otherwise you have to save and rename the .u too :)
Image

Ok, now everything is fine, but I needed to change to AMC-Modular.utx was AMC-Modular.u, any problem? Does it interfere with anything?

PS: How did you build it in 227? For UT, is amazing!
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Re: DM-AMC-Modular (WIP)

Post by Krull0r »

Its better to not touch the .u because you have to rename it too to avoid version mismatches in network play.

If import the image in the package "MyLevel" it will be saved in the .unr instead of the .u.
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Re: DM-AMC-Modular (WIP)

Post by Ubir4 »

Krull0r wrote:Its better to not touch the .u because you have to rename it too to avoid version mismatches in network play.

If import the image in the package "MyLevel" it will be saved in the .unr instead of the .u.
ok.
Last edited by Ubir4 on Mon Jul 08, 2019 12:16 am, edited 1 time in total.
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Re: DM-AMC-Modular (WIP)

Post by papercoffee »

Really, you should stop bugging the creator of stuff.
Krull0r already stated that he won't do any updates to the UT version of this map.

Just read how MyLevel-ing works and put this into the map itself.
https://wiki.beyondunreal.com/Legacy:Embedding_Code
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Re: DM-AMC-Modular (WIP)

Post by sektor2111 »

Note: Map which I'm using is from that archive AMC. I won't replace it with anything else. That flickering issue for me doesn't exist, in the servers where I play this map if I start looking at walls for flickering textures I'll be killed in 3 seconds so there is nothing to see at walls - this is DeathMatch not museum. Lousy changes only creating mismatches for nothing are not what community wants - else CONFORM MODIFIED packages or recompile packages using other names.
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