CTFM-Triton is finally finished!

Tutorials and discussions about Mapping - Introduce your own ones!
User avatar
Koolflux
Experienced
Posts: 114
Joined: Tue Feb 12, 2019 4:19 am
Location: Somewhere, in a galaxy far, far away...

CTFM-Triton is finally finished!

Post by Koolflux »

After a while of working on the map, I have finally finished it.

This is CTFM-Triton, a 3 team Multi-CTF map. It's an orbital station orbiting Neptune. For the skybox, I took inspiration from CTF-Face, except this skybox has Neptune and Triton as opposed to Earth and the Moon. For the map overall, I went for a sci-fi style and textures from the Coret_FX and PlayrShp texture packs are heavily used.

Here's an in-game screenshot:
Image
(Bruno is the name of one of the bots on my custom bot list)

Attached is a .zip file containing the map and everything required for it to work.
Attachments
CTFM-Triton.zip
(7.56 MiB) Downloaded 61 times
"I am the Alpha and the Omega." ~Xan Kriegor
User avatar
esnesi
Godlike
Posts: 1018
Joined: Mon Aug 31, 2015 12:58 pm
Personal rank: Dialed in.

Re: CTFM-Triton is finally finished!

Post by esnesi »

Thanks!!
Loaded it up on the server, hopefully to be enjoyed soon with some people!
Skybox speed is really fast, is it supposed to do that? np though!
Nice Coret atmosphere for sure!
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTFM-Triton is finally finished!

Post by EvilGrins »

I sometimes lag on finally checking out stuff I download and only just checked out this map now. First off, beautiful map. Good flow and bots seem to know where they're going... minus a little door confusion which happens on a lot of maps.

2 questions:
1. Can I make a small edit, mostly silly?
Reason: In the main chamber where the paths to the 3 different sections are, I kinda wanna put a cannon on the ceiling representing the Gold Team, with a kill message of "Player was killed out of revenge on Liandri for denying the Gold Team the right to compete here".

2. There's a relatively small handful of CTF3 maps, and I had until this literally 3 of them. I'd like to change the prefix on the map from CTFM to CTF3 to better keep it organized with the others.

Even if no on all of that, still a great map.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: CTFM-Triton is finally finished!

Post by sektor2111 »

I don't see it finished as pathing chapter - you could get rid of all nodes not having any purpose... and doing these more simple.
Just a two cents sample:
UselessData.PNG
Either way good looking environment...
Loose Cannon
Skilled
Posts: 165
Joined: Tue Jan 19, 2016 4:17 am

Re: CTFM-Triton is finally finished!

Post by Loose Cannon »

Hi,

I've placed all the files in the correct folders, but get this error message:
error.JPG
error.JPG (22.25 KiB) Viewed 475 times
User avatar
jmartin
Skilled
Posts: 164
Joined: Tue Mar 23, 2021 11:38 pm
Contact:

Re: CTFM-Triton is finally finished!

Post by jmartin »

Nice work KF. Very classic UT

I like the funky Flag Bases too. :tu:
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTFM-Triton is finally finished!

Post by OjitroC »

Loose Cannon wrote: Tue Apr 13, 2021 11:37 pm Hi,

I've placed all the files in the correct folders, but get this error message:

error.JPG
That's odd - perhaps you have another, possibly older, version of MultiCFTex.utx and didn't overwrite it?

Does the UT log give any more details?

Obviously you know your system etc but do you normally start maps from your desktop?
User avatar
sektor2111
Godlike
Posts: 6403
Joined: Sun May 09, 2010 6:15 pm
Location: On the roof.

Re: CTFM-Triton is finally finished!

Post by sektor2111 »

@EG - map was "finished" almost two years ago in case that you have failed old "news".
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTFM-Triton is finally finished!

Post by EvilGrins »

sektor2111 wrote: Wed Apr 14, 2021 4:12 pm @EG - map was "finished" almost two years ago in case that you have failed old "news".
I know... but I had to ask.
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
Koolflux
Experienced
Posts: 114
Joined: Tue Feb 12, 2019 4:19 am
Location: Somewhere, in a galaxy far, far away...

Re: CTFM-Triton is finally finished!

Post by Koolflux »

Wow, I didn't expect this dead thread to become active again after nearly two years.

Anyway...
EvilGrins wrote: Tue Apr 13, 2021 10:44 am 2 questions:
1. Can I make a small edit, mostly silly?
Reason: In the main chamber where the paths to the 3 different sections are, I kinda wanna put a cannon on the ceiling representing the Gold Team, with a kill message of "Player was killed out of revenge on Liandri for denying the Gold Team the right to compete here".

2. There's a relatively small handful of CTF3 maps, and I had until this literally 3 of them. I'd like to change the prefix on the map from CTFM to CTF3 to better keep it organized with the others.
To both of those questions, I say "yes". A ceiling cannon to represent the gold team would be pretty cool. Also, the kill message you mentioned about revenge on Liandri because the gold team was left out of the game is pretty funny to me. Next time I make a CTF3 map, I think I might do something like that.

Admittedly, I misnamed the map somewhat. Looking back now, I definitely should have prefixed it "CTF3" instead of "CTFM". Again, this was an old thread from nearly two years ago, so to see activity on it again definitely caught me by surprise. Maybe I should make a remake of this old map of mine.
"I am the Alpha and the Omega." ~Xan Kriegor
Loose Cannon
Skilled
Posts: 165
Joined: Tue Jan 19, 2016 4:17 am

Re: CTFM-Triton is finally finished!

Post by Loose Cannon »

OjitroC wrote: Wed Apr 14, 2021 12:50 pm
Loose Cannon wrote: Tue Apr 13, 2021 11:37 pm Hi,

I've placed all the files in the correct folders, but get this error message:

error.JPG
That's odd - perhaps you have another, possibly older, version of MultiCFTex.utx and didn't overwrite it?

Does the UT log give any more details?

Obviously you know your system etc but do you normally start maps from your desktop?
When I dropped those files into the correct folders, nothing said the file already existed or gave an option to overwrite. Usually I add the files to the folders, then play the map (from the desktop) and if I like it I drop it permanently into the maps folder.
User avatar
EvilGrins
Godlike
Posts: 9668
Joined: Thu Jun 30, 2011 8:12 pm
Personal rank: God of Fudge
Location: Palo Alto, CA
Contact:

Re: CTFM-Triton is finally finished!

Post by EvilGrins »

Koolflux wrote: Wed Apr 14, 2021 8:32 pmTo both of those questions, I say "yes". A ceiling cannon to represent the gold team would be pretty cool. Also, the kill message you mentioned about revenge on Liandri because the gold team was left out of the game is pretty funny to me.
Made a slight alteration to the message, otherwise it would've taken up 2 lines in the talkbox... which I find annoying.

Used Dispersion 2 ammo, which is yellow.
Attachments
CTF3-Cannon-Triton.zip
(2.34 MiB) Downloaded 11 times
Shot0161.png
http://unreal-games.livejournal.com/
Image
medor wrote:Replace Skaarj with EvilGrins :mrgreen:
Smilies · viewtopic.php?f=8&t=13758
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTFM-Triton is finally finished!

Post by OjitroC »

I have just noticed that the PlayerStarts for each team are somewhat unbalanced
Red = 10
Blue = 7
Green = 4
Some of the Red team starts are in the Green team area.

Loose Cannon wrote: Thu Apr 15, 2021 12:00 am Usually I add the files to the folders, then play the map (from the desktop) and if I like it I drop it permanently into the maps folder.
So the question is - does the map run OK if you put it into your maps folder?
User avatar
UnrealGGecko
Godlike
Posts: 2900
Joined: Wed Feb 01, 2012 11:26 am
Personal rank: GEx the Gecko
Location: Kaunas, Lithuania
Contact:

Re: CTFM-Triton is finally finished!

Post by UnrealGGecko »

Yoo @Koolflux I sent ya a PM a year or so ago over this map, if ypu have time can ya check out those issues as well please?
User avatar
OjitroC
Godlike
Posts: 3605
Joined: Sat Sep 12, 2015 8:46 pm

Re: CTFM-Triton is finally finished!

Post by OjitroC »

I'm not sure how the ideal player count of 5 - 7 works when split three ways? (Obvously 6 works as 3 teams of 2 but 5 and 7?)
Post Reply