removing piston cannon

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EvilGrins
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Re: removing piston cannon

Post by EvilGrins » Thu Sep 05, 2019 7:06 pm

papercoffee wrote:I tried "wesd" and "wasd" ...and I didn't liked it, because in the heat of a battle I need space around my movement keys.
Exactly why I stick with the arrow keys on the Number Pad, far right of keyboard.

Other keys:
· I shoot with CRTL.
· I alt-fire with Spacebar.
· I jump with A.
· I crouch with Z.

Etc.

Really only use the mouse for the sniper.

Back to the other thing though, I goofed.

Reason i don't have to deal with the piston isn't because of an option I remembered wrong. It's because i play with Oldkool, so I don't have a piston at all.

Just the Transloc and the DispersionPistol.
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papercoffee
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Re: removing piston cannon

Post by papercoffee » Thu Sep 05, 2019 10:27 pm

EvilGrins wrote: Exactly why I stick with the arrow keys on the Number Pad, far right of keyboard.

Other keys:
· I shoot with CRTL.
· I alt-fire with Spacebar.
· I jump with A.
· I crouch with Z.

Etc.

Really only use the mouse for the sniper.
Sorry Hellkeeper This guy did beat your "Spacebar and arrow keys" set-up.
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Gustavo6046
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Re: removing piston cannon

Post by Gustavo6046 » Sun Sep 08, 2019 3:17 am

EvilGrins wrote: I remembered wrong.
I.... refuse to believe that, sir.
"Everyone is an idea man. Everybody thinks they have a revolutionary new game concept that no one else has ever thought of. Having cool ideas will rarely get you anywhere in the games industry. You have to be able to implement your ideas or provide some useful skill. This also applies to mod authoring. If you become a skilled or notable mod author, you will find people propositioning you to implement their ideas. Never join a project whose idea man or leader has no obvious development skills. Never join a project that only has a web designer. You have your own ideas. Focus on them carefully and in small chunks and you will be able to develop cool projects."

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