New GIANT SIZE map

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EvilGrins
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New GIANT SIZE map

Post by EvilGrins »

Found on facebook:
http://nixut99.forumotion.com/t22-new-d ... JGXDutc_Z0

There's screenshots at the link... download near the top.
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: New GIANT SIZE map

Post by Swanky »

nix is still mapping?
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Re: New GIANT SIZE map

Post by papercoffee »

Psssst ...Yes he is.
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Re: New GIANT SIZE map

Post by FraGnBraG »

Nix! cool! and that map looks really good ... will have to check out the maps on his site!

Thanks EG
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Re: New GIANT SIZE map

Post by Chamberly »

He posted it on discord too!
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Re: New GIANT SIZE map

Post by UTPe »

http://nixut99.forumotion.com/f2-my-per ... t-download

yes, new maps for sniper community !

this is Chernobyl, one of my favourites: http://nixut99.forumotion.com/t8-dm-esgchernobylfinal
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Re: New GIANT SIZE map

Post by Gustavo6046 »

I have covered as many areas as possible with PathNodes. I didn't use them sparingly, as I should have, but that's because I don't want to leave many safe spots bots can't reach. I'm sure this mediocre pathwork can be replaced, though ^_^
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DM-[SV]Savage_Records][-Pathed.unr.zip
(1.26 MiB) Downloaded 30 times
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Re: New GIANT SIZE map

Post by FraGnBraG »

you are missing files - you need to include all files in the zip.
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Re: New GIANT SIZE map

Post by Gustavo6046 »

You just need to extract the original first. I'm not going to reinclude files that I haven't even touched.
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Re: New GIANT SIZE map

Post by FraGnBraG »

Gustavo6046 wrote: Mon Sep 23, 2019 5:50 pm You just need to extract the original first...
ah i see. looks like original not intended for botplay, which is okay.
I guess you did this because you want some moving bots to shoot.
I took a quick look - commendable effort man :) but you must like pain :P

Just a note or two...

1. use less pathnodes on the open floor areas (don't waste them there)
2. just make sure bots can reach pickups, etc.
3. needs more teleporters to each level where they can snipe from
4. use many ambuspoints, where you want them to snipe from - you can
trigger these if you want, or just basic sniping/defense setup
5. use many jumpspots so bots will change levels with hammer
(so they can jump up and down)
6. place some playerstarts in the highest areas.

7. test paths with a bot teamate... set all nodes/actors visible, order the bot
to follow you and see which nodes they never use. delete those. When done
put actors back to hidden.

just some thoughts
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Re: New GIANT SIZE map

Post by EvilGrins »

Not sure why this has never occurred to me before.

GIANT SIZE maps would be perfect for this - viewtopic.php?f=34&t=13129

It'd have to be bot-pathed well, but it could work!
http://unreal-games.livejournal.com/
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medor wrote:Replace Skaarj with EvilGrins :mrgreen:
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Re: New GIANT SIZE map

Post by Lunic »

thanks for releasing here insted of me haha i wasnt registered on this site until now. theres a newer map already that came out in the last few days.
https://nixut99.forumotion.com/t24-new- ... sniper-map
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Re: New GIANT SIZE map

Post by UnrealGGecko »

Btw this is a different niX from the one that made the CTC maps, learned that the hard way LOL.
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Re: New GIANT SIZE map

Post by Lunic »

i dont know who is that but that wasnt ever me. steal my name. Cant use my own nickname how people knows me. Ihave to register as NiXDominate ridiclious hahaha...... im here since 99 so i cant even imagine he doesnt saw my name before took it.
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Re: New GIANT SIZE map

Post by Lunic »

FraGnBraG wrote: Mon Sep 23, 2019 6:25 pm
Gustavo6046 wrote: Mon Sep 23, 2019 5:50 pm You just need to extract the original first...
ah i see. looks like original not intended for botplay, which is okay.
I guess you did this because you want some moving bots to shoot.
I took a quick look - commendable effort man :) but you must like pain :P

Just a note or two...

1. use less pathnodes on the open floor areas (don't waste them there)
2. just make sure bots can reach pickups, etc.
3. needs more teleporters to each level where they can snipe from
4. use many ambuspoints, where you want them to snipe from - you can
trigger these if you want, or just basic sniping/defense setup
5. use many jumpspots so bots will change levels with hammer
(so they can jump up and down)
6. place some playerstarts in the highest areas.

7. test paths with a bot teamate... set all nodes/actors visible, order the bot
to follow you and see which nodes they never use. delete those. When done
put actors back to hidden.

just some thoughts


Everything you listed here is unneccesery for the gamestyle i made maps for. we got a Sniper rifle and a translocator for this game. Bots cant play that kind of game so they doesnt got any job to do. we dont even got bots ion the server lol. no reason for. but if you doing a monsterhunt remix yeah have fun with it :D
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