hmm ... i'm really getting interested in contibuting a SP campaign based on Bioshock's Rapture... maybe not "literally", and if not then a similar theme i.e. underwater city, maybe ancient alien rather than 1940's art deco. I've been studying the original game and am planning for building a high-detail environment using re-usable bits/prefabs/meshes and "approximate" textures, which I will have to create. Of course it will not come close to the actual Bioshock levels, but should look recognizable as much a ut99 will allow

We'll have to see how i turns out, obviously.
So just saying I'll start with the idea of doing a small SP campaign. That looks like a small number of small chained levels. Is that going to be an issue for anyone?
If it turns out to be too much work, then I will reduce to a MH or AS map, and if that fails then switch to CTF, DM, or DOM.
Well that's my plan for now

Cheers